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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Desmond Gloomwalker
Character Name
Warlock 1
Class & Level
Courtier
Background
Shadar-Kai
Race
Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+3
16
15
+
1
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+3
16
14
+
2
(Race)
ARMOR CLASS
17
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1010
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
29
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
1
KNOWN
13
DC
Cast Mod
+2
Cantrips:

Eldritch Blast - Roll [1d20+3] [1d10] Force

Booming Blade - Roll [1d20+3]
[1d8] thunder if move
1
/
1
1st level:

Armor of Agathys

Hex [1d6] necrotic
/
/
/
/
/
/
/
/
Eldritch Blast

Booming Blade

Armor of Agathys
Hex
Eldritch Blast
Booming Blade

Armor of Agathys
Hex
SPELLCASTING
[+instructions]
Blessing of the Raven Queen As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Keen Senses You have proficiency in the Perception skill.

Necrotic Resistance You have resistance to necrotic damage.

Trance You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.



Class

Pact Magic
Known spells: 2
Spell slots: 1

Level of slots: 1

Sublass

Hexblade's Curse

You gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.

Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.

If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can't use this feature again until you finish a short or long rest.

Hex Warrior

You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.

[b]Blessing of the Raven Queen[/b] As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

[b]Darkvision[/b] You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

[b]Fey Ancestry[/b] You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

[b]Keen Senses[/b] You have proficiency in the Perception skill.

[b]Necrotic Resistance[/b] You have resistance to necrotic damage.

[b]Trance[/b] You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.



[b]Class[/b]

[b]Pact Magic[/b]
Known spells: 2
Spell slots: 1
Level of slots: 1

[b]Sublass[/b]

[b]Hexblade's Curse[/b]

You gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.

Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the [d20].

If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can't use this feature again until you finish a short or long rest.

[b]Hex Warrior[/b]

You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Longsword
3
1
Arcane Focus
0
1
Dagger
1
1
Shortbow
2
Set of fine clothes.
Ammunition
Scholars Pack
Half plate armor (15+Dex) (Dis stealth)
Total: 6.1 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
5
PP
0
WEALTH
Proficiencies: Light/medium armor, shields, all simple/martial weapons
Languages: Common, Elven, Dwarven, Draconic.
PROFICIENCIES & LANGUAGES
Wants to take a nap, even if he can't sleep.
PERSONALITY TRAITS
Everyone deserves happiness, and I will work towards mine.
IDEALS
Princess, his frog he left at home.
BONDS
Lazy.
FLAWS
 
Desmond or Des is the laziest boy around, goofing of and lazing about for over 300 years in his parents noble home. One day his parents got so fed up with him they kicked him out to find his own way in the world. Des immediatly formed a deal with a cursed sword who promised him whatever his heart desired in return for his soul. Des, who saw this as an easy deal, agreed.
DESCRIPTION & EXTRA INFO
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