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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Abaddon Treat (alias)
Character Name
Fighter 12
Class & Level
Inheritor
Background
Human
Race
Chaotic Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
16
15
+
1
(Race)
DEXTERITY
+2
15
14
+
1
(Race)
CONSTITUTION
+2
15
14
+
1
(Race)
INTELLIGENCE
-1
9
8
+
1
(Race)
WISDOM
+1
12
11
+
1
(Race)
CHARISMA
+2
15
14
+
1
(Race)
ARMOR CLASS
19
INITIATIVE
+
+0
PROFICIENCY
+
4
4
+
PERCEPTION
1515
+
SPEED
30 ft
HIT POINTS
Max:
113
113
TEMP HP
POINT BUY
33
Picture URL:
Token URL:
7 +7
+
Strength
+
Dexterity
+
Constitution
-1 -1
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
2
Acrobatics (Dex)
+
Animal Handling (Wis)
-1 -1
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
-1 -1
+
Investigation (Int)
+
Medicine (Wis)
-1 -1
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
-1 -1
+
Religion (Int)
+
2
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
15
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Class

Fighting Style, Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Second Wind: Bonus to regain 1d10+12 usable once/rest


Improved Critical: Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.


Action Surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.

Remarkable Athlete: Starting at 7th level, you can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Extra Attack: You can attack three times, instead of once, whenever you take the Attack action on your turn.

Indomitable: You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

Fighting Style, Defense: While you are wearing armor, you gain a +1 bonus to AC.

[b]Class[/b]

[b]Fighting Style, Dueling:[/b] When you are wielding a melee weapon in one hand and no other weapons, you gain a [+2] bonus to damage rolls with that weapon.

[b]Second Wind:[/b] Bonus to regain [1d10+12] usable once/rest


[b]Improved Critical:[/b] Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.


[b]Action Surge:[/b] On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
[b]Remarkable Athlete:[/b] Starting at 7th level, you can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

[b]Extra Attack:[/b] You can attack three times, instead of once, whenever you take the Attack action on your turn.

[b]Indomitable:[/b] You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

[b]Fighting Style, Defense:[/b] While you are wearing armor, you gain a [+1] bonus to AC.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Chain Mail
55
1
Longsword
3
1
Shield
6
2
Handaxes
2
1
Explorers Pack
59
Total: 127 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: All armor/shields, simple/martial weapons
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
I think anyone who's nice to me is hiding evil intent.
PERSONALITY TRAITS
Dubious. Except for my family, everyone is a threat. (Chaotic)
IDEALS
I once got attached to somebody at during a mission, They died. It'll never happen again.
BONDS
I let my need to complete missions overshadow friendships and harmony.
FLAWS
 
Born in the east his family was never financially stable. His childhood dream was to be a Healer, but he was a colossal failure. To make money for his family his services where sold to do jobs that normal people didn't want to do.
DESCRIPTION & EXTRA INFO
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