5th Edition Character Sheet
Skills
Class
Fighting Style, Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind: Bonus to regain 1d10+12 usable once/rest
Improved Critical: Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Action Surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
Remarkable Athlete: Starting at 7th level, you can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
Extra Attack: You can attack three times, instead of once, whenever you take the Attack action on your turn.
Indomitable: You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.
Fighting Style, Defense: While you are wearing armor, you gain a +1 bonus to AC.
[b]Fighting Style, Dueling:[/b] When you are wielding a melee weapon in one hand and no other weapons, you gain a [+2] bonus to damage rolls with that weapon.
[b]Second Wind:[/b] Bonus to regain [1d10+12] usable once/rest
[b]Improved Critical:[/b] Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
[b]Action Surge:[/b] On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
[b]Remarkable Athlete:[/b] Starting at 7th level, you can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
[b]Extra Attack:[/b] You can attack three times, instead of once, whenever you take the Attack action on your turn.
[b]Indomitable:[/b] You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.
[b]Fighting Style, Defense:[/b] While you are wearing armor, you gain a [+1] bonus to AC.
Languages: Common, Dwarven
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Their contribution stands as a beacon of hope for all adventurers!


