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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Callia Faerwyn
Character Name
Bard 1
Class & Level
Courtier
Background
Eladrin Elf
Race
Lawful Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+5
20
18
+
2
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+1
12
11
+
1
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+5
20
20
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1515
+
SPEED
30 ft
HIT POINTS
Max:
20
14
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
Strength
+
1
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
2
Charisma
+0
+
Global Bonus
Saving Throws
+
2
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
2
Deception (Cha)
+
History (Int)
+
2
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
2
Perception (Wis)
+
2
Performance (Cha)
+
2
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
15
DC
Cast Mod
+3
Rage Damage
2
/
2
Rages
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]
Bardic Inspiration (1d6) – She can boost an ally's rolls with a bit of magical encouragement.
Eladrin Education: You gain training in one additional skill.
Eladrin Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
Fey Origin: Your ancestors were native to the Feywild , so you are considered a fey creature for the purpose of effects that relate to creature origin.
Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Fey Step: You can use fey step as an encounter power. Magically teleport up to 30 feet to an unoccupied space you can see.
Darkvision 60 feet in front.
Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
SPRING
Bardic Inspiration ([1d6]) – She can boost an ally's rolls with a bit of magical encouragement.
Eladrin Education: You gain training in one additional skill.
Eladrin Will: You gain a [+1] racial bonus to your Will defense. In addition, you gain a [+5] racial bonus to saving throws against charm effects.
Fey Origin: Your ancestors were native to the Feywild , so you are considered a fey creature for the purpose of effects that relate to creature origin.
Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Fey Step: You can use fey step as an encounter power. Magically teleport up to 30 feet to an unoccupied space you can see.
Darkvision 60 feet in front.
Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra [1d6] hit points.
The extra hit points increase when you reach certain levels in this class: to [1d8] at 9th level, to [1d10] at 13th level, and to [1d12] at 17th level.
SPRING
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Diplomat's Pack
36
1
Lyre
2
1
Leather Armor [11+Dex]
10
1
Dagger
1
1
Fine Clothes
6
1
Pouch
1
Total: 58.1 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
5
PP
0
WEALTH
Proficiencies: Light armor, shields, simple weapons, harp, lyre, flute, common, elvish, sylvan, celestial
PROFICIENCIES & LANGUAGES
My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
PERSONALITY TRAITS
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine.
IDEALS
My loyalty to my sovereign is unwavering.
BONDS
In fact, the world does revolve around me.
FLAWS
 
She was born and raised in the elegant, shimmering halls of the Seelie Court, where luxury and beauty are everyday things. Her parents gave her everything she could want—fine clothes, the best tutors, the kind of attention that makes you feel like the whole world revolves around you.

She’s polite, charming, and confident—used to getting her way and expecting others to treat her with a little extra kindness. Sometimes that means she can come off a bit spoiled, but she’s far from arrogant; she’s just been sheltered and cared for in a way that few others have.

Her parents decided it was time for her to see more of the world, to learn that life isn’t always as perfect as the court she knows. They sent her on this journey, though she doesn’t fully understand why. She suspects it’s about growing up or becoming more independent, but honestly? She’s still figuring it out.

Despite being a bit sheltered, she’s thoughtful and curious about what lies beyond the court’s glittering walls. She’s starting to realize the world is bigger and more complicated than she imagined—and that maybe, she needs to learn how to stand on her own two feet.
DESCRIPTION & EXTRA INFO
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