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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
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Campaign Manager
Thrain Ironfist
Character Name
Paladin 1
Class & Level
Hermit
Background
Mountain Dwarf
Race
Chaotic Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
16
14
+
2
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+2
15
13
+
2
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+2
15
15
+
0
(Race)
ARMOR CLASS
18
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1010
+
SPEED
25 ft
HIT POINTS
Max:
12
12
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
-1 -1
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
-1 -1
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
-1 -1
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
-1 -1
+
Investigation (Int)
+
Medicine (Wis)
-1 -1
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
-1 -1
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
5
Lay on Hands
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Dwarven Resilience: Advantage on poison saves and poison resistance.

Stonecunning: 2x proficiency on history (stonework) checks.

Dwarven Armor Training: Proficiency with light and medium armor.

Class

Divine Sense: Action to sense location of any celestial, fiend, or undead within 60 ft not behind total cover. Also any place or object that has been consecrated or desecrated. Usable a number of times equal to 1 + your Charisma modifier per long rest.

Lay on Hands: Pool of health equal to paladin level x 5. Action touch a creature to transfer health from that pool to restore them. Alternatively expend 5 hit points from pool to cure one disease or poison. Unusable on undead or constructs.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Dwarven Resilience:[/b] Advantage on poison saves and poison resistance.

[b]Stonecunning:[/b] 2x proficiency on history (stonework) checks.

[b]Dwarven Armor Training:[/b] Proficiency with light and medium armor.

[b]Class[/b]

[b]Divine Sense:[/b] Action to sense location of any celestial, fiend, or undead within 60 ft not behind total cover. Also any place or object that has been consecrated or desecrated. Usable a number of times equal to 1 + your Charisma modifier per long rest.

[b]Lay on Hands:[/b] Pool of health equal to paladin level x 5. Action touch a creature to transfer health from that pool to restore them. Alternatively expend 5 hit points from pool to cure one disease or poison. Unusable on undead or constructs.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Greatsword
6
1
Warhammer
2
1
Chain Mail
55
1
Shield
6
1
Holy Symbol
0
1
Explorers Pack
59
Total: 128 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: All armor, swords, hammers, shields
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
Calm and patient, even in the face of insults or threats.

Speaks softly, but with a tone that carries weight and conviction.
PERSONALITY TRAITS
Redemption: Every soul can be turned from darkness—if given the chance.

Duty: Violence is a last resort, but when it is needed, I will bear it so others don’t have to.
IDEALS
I still honor Moradin and seek to restore my clan’s respect after my past failure.

I keep my greatsword not as a tool of war, but as a reminder of the price of losing control.
BONDS
I blame myself for every life lost—enemy or ally—and carry guilt even when it isn’t mine.

I hesitate too long in moments where swift action might save lives.
FLAWS
 
Thrain Ironfist once lived for the clash of steel, a fearless temple guard of Moradin’s forge. When orcs raided his clanhold, Thrain’s rage consumed him—he slew friend and foe alike before coming to his senses. Wracked with guilt, he laid down his warhammer and swore the Oath of Redemption, vowing to end bloodshed where he could and carry the weight of violence when he could not. Now he travels the land with his greatsword strapped across his back, using words to win peace and only drawing the blade when all hope of redemption is lost.
DESCRIPTION & EXTRA INFO
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