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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Aurora Crownshade
Character Name
Sorcerer 1
Class & Level
Noble
Background
Aasimar
Race
Lawful Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
14
13
+
1
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+3
17
15
+
2
(Race)
ARMOR CLASS
12
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
88
+
SPEED
30 ft
HIT POINTS
Max:
8
8
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
1 +1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -3
+
-2
Athletics (Str)
+
2
Deception (Cha)
+
2
History (Int)
+
Insight (Wis)
+
2
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
-2
Perception (Wis)
+
Performance (Cha)
+
2
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Celestial Resistance: You have resistance to necrotic damage and radiant damage.

Healing Hands: As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.

Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it.

Celestial Revelation: When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:

Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Class

Spellcasting: You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5). You can use an arcane focus as a spellcasting focus.

Sorcerous Origin: Storm Sorcery

Tempestuous Magic: As a bonus action, you can cause gusts of air to surround you before or after you cast a spell of 1st level or higher that allows you to fly up to 10 ft. without provoking opportunity attacks.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Celestial Resistance:[/b] You have resistance to necrotic damage and radiant damage.

[b]Healing Hands:[/b] As an action, you can touch a creature and roll a number of [d4]s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.

[b]Light Bearer:[/b] You know the Light cantrip. Charisma is your spellcasting ability for it.

[b]Celestial Revelation:[/b] When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:

Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

[b]Class[/b]

[b]Spellcasting:[/b] You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack [+5]). You can use an arcane focus as a spellcasting focus.

[b]Sorcerous Origin:[/b] Storm Sorcery

[b]Tempestuous Magic:[/b] As a bonus action, you can cause gusts of air to surround you before or after you cast a spell of 1st level or higher that allows you to fly up to 10 ft. without provoking opportunity attacks.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Light Crossbow
5
2
Dagger
1
1
Component Pouch
2
1
Explorer's Pack
59
1
Fine Clothes
6
1
Signet Ring
0
1
Gold
1
Total: 75 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Crossbow, Light, Dagger, Dart, Quarterstaff, Sling
Languages: Common, Celestial, Primordial
PROFICIENCIES & LANGUAGES
I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.
My favor, once lost, is lost forever.
PERSONALITY TRAITS
Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)
IDEALS
My loyalty to my sovereign is unwavering.
BONDS
In fact, the world does revolve around me.
FLAWS
 
Born the 5th princess of the Kingdom of Nimbrosia, Aurora's family suffered a coup when she was 24, and she was forced to flee her country while her other family members are either captured or missing. There, she trained with an elder Druid and thanks to her innate magical abilities, she is more than ready to set on an adventure.
DESCRIPTION & EXTRA INFO
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