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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Axel Taylor
Character Name
Barbarian 3
Class & Level
Urchin
Background
Variant Human
Race
Chaotic Good
Alignment
Experience
nah
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
13
+
1
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+3
16
15
+
1
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
30 ft
HIT POINTS
Max:
27
20
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
4 +4
+
Strength
+
Dexterity
+
Constitution
-1 -1
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
-1 -1
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
-1 -1
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
-1 -1
+
Investigation (Int)
+
Medicine (Wis)
-1 -1
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
-1 -1
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
12
DC
Cast Mod
0
Cantrip:
0
/
0
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Variant Human

- +1 to two stats (STR and CON for me), free feat -

Feat: Charger - As part of the Dash action you can make a melee attack with a +5 bonus to the dmg OR you can push it another 10 ft if you move at least 10 ft in a straight line before.

Rage

Bonus action to activate or deactivate in combat.

Advantage on strength checks + saving throws.

Every melee attack gains a dmg bonus determined by level (+2 as of lvl 3 until 8).

Resistance (halved dmg) to bludgeoning, piercing, and slashing damage.

Lasts a minute (10 rounds) ends if im knocked out OR haven't attacked/taken damage in a turn.

3 Rages per long rest at lvl 3.

3/3 left

Unarmored Defense

When not wearing armor, AC is 10 + dex modifier + con modifier. Still applies with shield.

Danger Sense

Advantage on dex rolls against things I can see (traps, spells, etc.) Does not work if blinded, deafened, or incapacitated.)

Reckless Attack

My first melee attack of a turn can have advantage at the cost of enemies having advantage against me when they attack next.

Primal Path

Path of the Berserker!

Frenzy - When I rage I can go into a frenzy (optional) where I can use my bonus action for a second melee attack. I get a level of exhaustion after every frenzy.

[b]Racial[/b]

Variant Human

- [+1] to two stats (STR and CON for me), free feat -

Feat: Charger - As part of the Dash action you can make a melee attack with a [+5] bonus to the dmg OR you can push it another 10 ft if you move at least 10 ft in a straight line before.

[b]Rage[/b]

Bonus action to activate or deactivate in combat.

Advantage on strength checks + saving throws.

Every melee attack gains a dmg bonus determined by level (+2 as of lvl 3 until 8).

Resistance (halved dmg) to bludgeoning, piercing, and slashing damage.

Lasts a minute (10 rounds) ends if im knocked out OR haven't attacked/taken damage in a turn.

3 Rages per long rest at lvl 3.

3/3 left

[b]Unarmored Defense[/b]

When not wearing armor, AC is 10 + dex modifier + con modifier. Still applies with shield.

[b]Danger Sense[/b]

Advantage on dex rolls against things I can see (traps, spells, etc.) Does not work if blinded, deafened, or incapacitated.)

[b]Reckless Attack[/b]

My first melee attack of a turn can have advantage at the cost of enemies having advantage against me when they attack next.

[b]Primal Path[/b]

Path of the Berserker!

Frenzy - When I rage I can go into a frenzy (optional) where I can use my bonus action for a second melee attack. I get a level of exhaustion after every frenzy.
FEATURES & TRAITS
3d12
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
butterfly knife
1
comemorative coin
1
mouse (Ilia)
1
change of clothes
1
bat
Total: 0.08 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
4
PP
0
WEALTH
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
Languages: English, is actively failing Spanish class.
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO
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