5th Edition Character Sheet
Skills
Fire Bolt
Mage Hand
Minor Illusion
Prestidigitation
Sorcerous Burst
Thaumaturgy
Burning HandsChromatic Orb
Command
Hellish Rebuke
Aganazzar's ScorcherAlter Self
Darkness
Dragon's Breath
Mirror Image
Phantasmal Force
Pyrotechnics
Suggestion
CounterspellFear
Fireball
Fly
Melf's Minute Meteors
Fire Bolt
Mage Hand
Minor Illusion
Prestidigitation
Sorcerous Burst
Thaumaturgy
Burning Hands
Chromatic Orb
Command
Hellish Rebuke
Aganazzar's Scorcher
Alter Self
Darkness
Dragon's Breath
Mirror Image
Phantasmal Force
Pyrotechnics
Suggestion
Counterspell
Fear
Fireball
Fly
Melf's Minute Meteors
Racial
Darkvision 60ft
Fiendish Legacy (Infernal Legacy): You have resistance to Fire damage and you gain the spells outlined in the Fiendish Legacies table.
Class
Innate Sorcery: Twice per Long Rest, you can take a Bonus Action to unleash the simmering magic within you for 1 minute.Innate Sorcery: 1 Bonus Action
Uses: 2/2
Font of Magic: Font of Magic: Sorcery Points: (No Action)Uses: 5/5
Font of Magic: Create Spell Slot Level 1: 1 Bonus Action
Font of Magic: Create Spell Slot Level 2: 1 Bonus Action
Font of Magic: Create Spell Slot Level 3: 1 Bonus Action
Metamagic: You can alter spells to suit your needs; you know 2 Metamagic options which can be used to temporarily modify spells you cast.
Metamagic Options:Subtle Spell (No action)
When you cast a spell, you can spend 1 Sorcery Point to cast it without any Verbal, Somatic, or Material components, except Material components that are consumed by the spell or that have a cost specified in the spell.
Careful Spell (No action)When you cast a spell that forces other creatures to make a saving throw, you can spend 1 Sorcery Point and choose up to 5 creatures to automatically succeed on its saving throw, and it takes no damage if it would normally take half damage on a success.
Sorcery Subclass: Draconic Sorcery
Draconic Resilience: Your HP maximum increases by 5, and while you aren’t wearing armor, your base AC equals 10 + Dex. modifier + Cha. modifier.
Ability Score Improvement (Elemental Adept):+1 Charisma
Your spells that inflict Fire damage ignore Resistance.
Sorcerous Restoration: When you finish a Short Rest, you can regain up to 2 Sorcery Points. Once used, you can’t use this feature again until you finish a Long Rest.Uses: 1/1
[b]Darkvision[/b] 60ft
[b]Fiendish Legacy (Infernal Legacy):[/b] You have resistance to Fire damage and you gain the spells outlined in the Fiendish Legacies table.
[b]Class[/b]
[b]Innate Sorcery:[/b] Twice per Long Rest, you can take a Bonus Action to unleash the simmering magic within you for 1 minute.
[i]Innate Sorcery: 1 Bonus Action[/i]
Uses: 2/2
[b]Font of Magic:[/b] Font of Magic: Sorcery Points: (No Action)
Uses: 5/5
[i]Font of Magic: Create Spell Slot Level 1: 1 Bonus Action
Font of Magic: Create Spell Slot Level 2: 1 Bonus Action
Font of Magic: Create Spell Slot Level 3: 1 Bonus Action[/i]
[b]Metamagic:[/b] You can alter spells to suit your needs; you know 2 Metamagic options which can be used to temporarily modify spells you cast.
[b]Metamagic Options:[/b]
[i][b]Subtle Spell (No action)[/b]
When you cast a spell, you can spend 1 Sorcery Point to cast it without any Verbal, Somatic, or Material components, except Material components that are consumed by the spell or that have a cost specified in the spell.[/i]
[i][b]Careful Spell (No action)[/b]
When you cast a spell that forces other creatures to make a saving throw, you can spend 1 Sorcery Point and choose up to 5 creatures to automatically succeed on its saving throw, and it takes no damage if it would normally take half damage on a success.[/i]
[b]Sorcery Subclass:[/b] Draconic Sorcery
[b]Draconic Resilience:[/b] Your HP maximum increases by 5, and while you aren’t wearing armor, your base AC equals 10 + Dex. modifier + Cha. modifier.
[b]Ability Score Improvement (Elemental Adept):[/b]
+1 Charisma
Your spells that inflict Fire damage ignore Resistance.
[b]Sorcerous Restoration:[/b] When you finish a Short Rest, you can regain up to 2 Sorcery Points. Once used, you can’t use this feature again until you finish a Long Rest.
Uses: 1/1
Languages: Common, Common Sign Language, Elvish, Draconic
The answer is that he just spent his entire fortune on a yellow diamond.
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Their contribution stands as a beacon of hope for all adventurers!

