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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Falind Perraseed
Character Name
Sorcerer 1
Class & Level
Sage
Background
Tiefling
Race
Neutral Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+0
10
10
+
0
(Race)
INTELLIGENCE
+3
16
15
+
1
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+2
15
13
+
2
(Race)
ARMOR CLASS
11
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
30 ft
HIT POINTS
Max:
6
6
TEMP HP
0
POINT BUY
Standard
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
2
Constitution
+
Intelligence
+
-2
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
2
History (Int)
+
2
Insight (Wis)
+
-2
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
2
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
7
KNOWN
12
DC
Cast Mod
5
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision: You can see in darkness (shades of gray) up to 60 ft.

Hellish Resistance: You have resistance to fire damage.

Infernal Legacy: You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.

Class

[b]Racial[/b]

[b]Darkvision:[/b] You can see in darkness (shades of gray) up to 60 ft.

[b]Hellish Resistance:[/b] You have resistance to fire damage.

[b]Infernal Legacy:[/b] You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.

[b]Class[/b]
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Arcane Focus
0
1
Common Clothes
3
1
Dagger
1
1
Bedroll
7
1
Ink (1-ounce bottle)
0
1
Mess Kit
1
1
Rations (1 day)
2
1
Hempen Rope (50 feet)
10
1
Tinderbox
1
1
Torch
1
1
Waterskin
5
1
Quill
0
1
Letter from dead colleague
0
Total: 31.2 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
10
PP
0
WEALTH
Proficiencies: crossbow, light, dagger, dart, quarterstaff, sling
Languages: Common, Infernal
PROFICIENCIES & LANGUAGES
I’m willing to listen to every side of an argument before I make my own judgment. I always thinks before I speak or act.

There’s nothing I like more than a good mystery. I will always be intrigued by questions, and will drag the party back to sort out things left unanswered.

Funny, but not exuberant - I have a quiet humour. People who don't know me think that I am reserved - this isn't the case, I'm just naturally more inclined to listen and observe.
PERSONALITY TRAITS
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
Kindness. I believe all should help if they can. (Good)
IDEALS
I’ve been searching my whole life for the answer to a certain question.
BONDS
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
FLAWS
 
Born and raised in a small village (Red Meadow), on the outskirts of a large city (Belvidere). Parents are Priam and A'kina Perraseed, candlemakers. Falind is closer to her mother's sister, Amnesty Leith, as Amnesty has the more open, imaginative mind. Red Meadow is populated almost entirely by tieflings who left Belvidere proper, a safe haven founded about two generations ago.
Falind has had a thirst for knowledge all her life, but the books brought back from her aunt's trips into the city never quite quenched it. She wanted libraries, scriptoriums, universities, all information that wasn't available to her in her sequestered little village.
After aiding a half-elf noble (Oldwick Champion) in the wilderness around Red Meadow, they became friends and Oldwick proposed that Falind come with him to his family home in Belvidere. He secured her a low-level job organising and archiving the family's private book collection, with bed and board.
Falind's thirst for knowledge means she chafes at her own lack of knowledge about herself. She was born a sorcerer - her mother's bed spontaneously set ablaze as she was in labour with Falind - but has no idea why this curse settled on her, or how to control the power. She has accidentally set many things on fire in her life. As a student of history, religion, and the arcane, she cannot let this essential question about herself go unanswered. Her wild magic is the one aspect of her that is not measured and recorded. She has spent her youth searching for clues all around Red Meadow, has read every book in the Champions' library, so must now set forth to find answers - there is something deeper, she knows there must be, if only she can put the pieces together.
DESCRIPTION & EXTRA INFO
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