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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
asura yamoto
Character Name
Sorcerer 20
Class & Level
Sage
Background
Dragonborn
Race
Chaotic Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+46
102
82
+
20
(Race)
DEXTERITY
+9
28
19
+
9
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+5
20
18
+
2
(Race)
ARMOR CLASS
1700
INITIATIVE
+
+7
PROFICIENCY
+
6
6
+
PERCEPTION
1111
+
SPEED
30 ft
HIT POINTS
Max:
103
103
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
52 +52
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
15000
KNOWN
15
DC
Cast Mod
6
Cantrip:
90
/
90
1st:
30
/
30
2nd:
30
/
30
3rd:
30
/
30
4th:
00
/
300
5th:
20
/
20
6th:
20
/
20
7th:
10
/
10
8th:
10
/
10
9th:
SPELLCASTING
[+instructions]

Racial

Draconic Ancestry: elder cosmic dragon ancestry.

Breath Weapon: 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th.can roll a d20 for an instant kill blast once a day for damage that targets the enemies weakness

Class

Spellcasting Focus: arcane master focus.

Sorcery Points: You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

Flexible Casting: You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. Cost: 2 points, 1st. 3 points, 2nd. 5 points, 3rd. 6 points, 4th. 7 points, 5th. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

Quickened Spell: When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Twinned Spell: When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.

Heightened Spell: When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.

Subtle Spell: When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.

Sorcerous Restoration: You regain 4 expended sorcery points whenever you finish a short rest.
infinite spell casting: you can use spells over and over for 13 in game hours.
dragonic charm: user can enitice any other humanoid or eldritch being into failing seduction roles and follow simple seduction based orders issued to it by the caster.
vast creation: allows caster to create any object they can touch until the caster ends the spell
[b]Racial[/b]

[b]Draconic Ancestry:[/b] elder cosmic dragon ancestry.

[b]Breath Weapon:[/b] 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th.can roll a d20 for an instant kill blast once a day for damage that targets the enemies weakness
[b]Class[/b]

[b]Spellcasting Focus:[/b] arcane master focus.

[b]Sorcery Points:[/b] You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

[b]Flexible Casting:[/b] You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. Cost: 2 points, 1st. 3 points, 2nd. 5 points, 3rd. 6 points, 4th. 7 points, 5th. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

[b]Quickened Spell:[/b] When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

[b]Twinned Spell:[/b] When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.

[b]Heightened Spell:[/b] When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.

[b]Subtle Spell:[/b] When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.

[b]Sorcerous Restoration:[/b] You regain 4 expended sorcery points whenever you finish a short rest.
[b] infinite spell casting:[/b] you can use spells over and over for 13 in game hours.
[b] dragonic charm:[/b] user can enitice any other humanoid or eldritch being into failing seduction roles and follow simple seduction based orders issued to it by the caster.
[b] vast creation:[/b] allows caster to create any object they can touch until the caster ends the spell
FEATURES & TRAITS
d20
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Black Dragon Mask
0
1
Blade of Broken Mirrors (Exalted)
0
1
Absorbing Tattoo
0
1
Cauldron of Rebirth
0
1
Pole of Collapsing
0
1
Deck of Many Things
0
1
Chest
0
bag of holding
Total: 819.9 lbs
EQUIPMENT
CP
9999
SP
9999
EP
9999
GP
9999
PP
0999
WEALTH
Proficiencies: daggers, darts, slings, quarterstaffs, light crossbows, weapons master
Languages: Common, Draconic,infernal,celestial,eldritch, beast folk
PROFICIENCIES & LANGUAGES
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
PERSONALITY TRAITS
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
IDEALS
A powerful person killed someone I love. Some day soon, I'll have my revenge.i will not let anyone get in my way
BONDS
I speak rarely through my words, invariably insulting others.and speaking in short honestly blunttruth
FLAWS
 
i seek to get my revenge on the ones who crossed me and took what i care about most no matter the cost and anyone in my way will die
DESCRIPTION & EXTRA INFO
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