5th Edition Character Sheet
Skills
Racial
Darkvision 60ft
Hellish Resistance: You have resistance to fire damage.
Lunar sorcery On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selûne uses the light of the moon to battle darkness. On Eberron, scholars of the Draconic Prophecy decipher ancient secrets from the waxing and waning of that world’s twelve moons.
You or someone from your lineage has been exposed to the concentrated magic of the moon (or moons) of your world, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells—perhaps making your pupils glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.
Fairy language you can speak common and abyssalFlight because of your wings you have a flying speed equal to your walking speed
Lunar form upon long resting you may select your lunar form, giving access to extra spells. (Lunar Embodiment (Level 1) - Bonus Spells by PhaseYou gain additional spells based on your selected lunar phase. These spells are always prepared and don’t count against your sorcerer spells known.
Bonus Spells(Change phase on a long rest)
Full Moon
1st: Shield, Ray of Sickness3rd: Lesser Restoration, Moonbeam
5th: Dispel Magic, Death Ward
7th: Greater Invisibility, Hallucinatory Terrain
9th: Rary’s Telepathic Bond, Mass Cure Wounds
New Moon
1st: Dissonant Whispers, Hex3rd: Darkness, Pass Without Trace
5th: Bestow Curse, Vampiric Touch
7th: Confusion, Phantasmal Killer
9th: Hold Monster, Mislead
Crescent Moon
1st: Color Spray, Sanctuary3rd: Alter Self, Phantasmal Force
5th: Hypnotic Pattern, Major Image
7th: Greater Invisibility, Hallucinatory Terrain
9th: Dream, Mislead
Moonlit Magic (Level 1)
Once per long rest, you can cast one of these spells without expending a spell slot.Lunar Boons (Level 6)
Metamagic costs are reduced by 1 sorcery point when using a spell from your current phase.
Waxing and Waning (Level 14)
You can change your lunar phase as a bonus action a number of times equal to your proficiency bonus per long rest.
Lunar Phenomenon (Level 18) - Unique Effects Per Phase
As a bonus action, you unleash a powerful effect based on your lunar phase. You can use this once per long rest, or regain it by spending 5 sorcery points.
Lunar Phase EffectsFull Moon
You and allies within 10 feet regain 3d10 HP.You shed bright light (10-ft radius) for 1 minute.
You and allies in the light have advantage on saving throws.
New Moon
Each creature of your choice within 30 feet makes a Dex save (DC = spell save DC).On fail: 3d10 necrotic damage and blinded for 1 minute (save at end of turns).
You become invisible for 1 minute or until you attack/cast a spell.
Crescent Moon
You teleport 60 feet to an unoccupied space.You gain resistance to all damage until the start of your next turn.0
[b]Darkvision[/b] 60ft
[b]Hellish Resistance:[/b] You have resistance to fire damage.
[b]Lunar sorcery[/b] On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selûne uses the light of the moon to battle darkness. On Eberron, scholars of the Draconic Prophecy decipher ancient secrets from the waxing and waning of that world’s twelve moons.
You or someone from your lineage has been exposed to the concentrated magic of the moon (or moons) of your world, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells—perhaps making your pupils glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.
[b]Fairy language[/b] you can speak common and abyssal
[b]Flight[/b] because of your wings you have a flying speed equal to your walking speed
[b]Lunar form[/b] upon long resting you may select your lunar form, giving access to extra spells. (Lunar Embodiment (Level 1) - Bonus Spells by Phase
You gain additional spells based on your selected lunar phase. These spells are always prepared and don’t count against your sorcerer spells known.
Bonus Spells
(Change phase on a long rest)
Full Moon
1st: Shield, Ray of Sickness
3rd: Lesser Restoration, Moonbeam
5th: Dispel Magic, Death Ward
7th: Greater Invisibility, Hallucinatory Terrain
9th: Rary’s Telepathic Bond, Mass Cure Wounds
New Moon
1st: Dissonant Whispers, Hex
3rd: Darkness, Pass Without Trace
5th: Bestow Curse, Vampiric Touch
7th: Confusion, Phantasmal Killer
9th: Hold Monster, Mislead
Crescent Moon
1st: Color Spray, Sanctuary
3rd: Alter Self, Phantasmal Force
5th: Hypnotic Pattern, Major Image
7th: Greater Invisibility, Hallucinatory Terrain
9th: Dream, Mislead
Moonlit Magic (Level 1)
Once per long rest, you can cast one of these spells without expending a spell slot.
Lunar Boons (Level 6)
Metamagic costs are reduced by 1 sorcery point when using a spell from your current phase.
Waxing and Waning (Level 14)
You can change your lunar phase as a bonus action a number of times equal to your proficiency bonus per long rest.
Lunar Phenomenon (Level 18) - Unique Effects Per Phase
As a bonus action, you unleash a powerful effect based on your lunar phase. You can use this once per long rest, or regain it by spending 5 sorcery points.
Lunar Phase Effects
Full Moon
You and allies within 10 feet regain [3d10] HP.
You shed bright light (10-ft radius) for 1 minute.
You and allies in the light have advantage on saving throws.
New Moon
Each creature of your choice within 30 feet makes a Dex save (DC = spell save DC).
On fail: [3d10] necrotic damage and blinded for 1 minute (save at end of turns).
You become invisible for 1 minute or until you attack/cast a spell.
Crescent Moon
You teleport 60 feet to an unoccupied space.
You gain resistance to all damage until the start of your next turn.0
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

