5th Edition Character Sheet
Skills
Fighter Features
Core Fighter Traitsfree-rules, pg. 91
Perception
Insight
Fighting Stylefree-rules, pg. 91
You gain a Fighting Style feat of your choice, and whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
DefenseSecond WindSecond Wind usesfree-rules, pg. 91
As a Bonus Action, you can draw upon a limited well of physical and mental stamina and regain 1d10+1 HP.
You can use this 2 times per Long Rest, and can regain one expended use when you finish a Short Rest.
Second Wind: 1 Bonus ActionUses:
/
Long Rest
Weapon MasteryPHB-2024, pg. 91
Dagger (Nick)
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. This extra attack can only be made once per turn.
Shortbow (Vex)Vex. If you hit a creature with a Shortbow and deal damage to it, you have Advantage on your next attack roll against that creature before the end of your next turn.
Light Hammer (Nick)Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. This extra attack can only be made once per turn.
Nick (Light Hammer): 1 ActionNick (Dagger): 1 Action
Vex (Shortbow): 1 Action
Species Traits
Creature Typefree-rules, pg. 194
You're a Humanoid.
Sizefree-rules, pg. 194Your Size is Medium or Small, chosen when you select this species.
MediumSpeedfree-rules, pg. 194
Your Speed is 30 ft.
Resourcefulfree-rules, pg. 194You gain Heroic Inspiration whenever you finish a Long Rest.
Skillfulfree-rules, pg. 193You gain proficiency in one skill of your choice.
IntimidationVersatilefree-rules, pg. 194
You gain an Origin feat of your choice.
Savage AttackerLanguagesfree-rules, pg. 37
Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it.
Common Sign Language
Defensefree-rules, pg. 209From
Fighter
You gain +1 to AC when wearing Light, Medium, or Heavy armor.
Savage Attackerfree-rules, pg. 201From
Human
Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target.
Alertfree-rules, pg. 200From
Criminal
Initiative Proficiency. When you roll Initiative, add +2 to the roll.
Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition.
Fighter Features
Core Fighter Traitsfree-rules, pg. 91
Perception
Insight
Fighting Stylefree-rules, pg. 91
You gain a Fighting Style feat of your choice, and whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
Defense
Second WindSecond Wind usesfree-rules, pg. 91
As a Bonus Action, you can draw upon a limited well of physical and mental stamina and regain [1d10+1] HP.
You can use this 2 times per Long Rest, and can regain one expended use when you finish a Short Rest.
Second Wind: 1 Bonus Action
Uses:
/
Long Rest
Weapon MasteryPHB-2024, pg. 91
Dagger (Nick)
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. This extra attack can only be made once per turn.
Shortbow (Vex)
Vex. If you hit a creature with a Shortbow and deal damage to it, you have Advantage on your next attack roll against that creature before the end of your next turn.
Light Hammer (Nick)
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. This extra attack can only be made once per turn.
Nick (Light Hammer): 1 Action
Nick (Dagger): 1 Action
Vex (Shortbow): 1 Action
Species Traits
Creature Typefree-rules, pg. 194
You're a Humanoid.
Sizefree-rules, pg. 194
Your Size is Medium or Small, chosen when you select this species.
Medium
Speedfree-rules, pg. 194
Your Speed is 30 ft.
Resourcefulfree-rules, pg. 194
You gain Heroic Inspiration whenever you finish a Long Rest.
Skillfulfree-rules, pg. 193
You gain proficiency in one skill of your choice.
Intimidation
Versatilefree-rules, pg. 194
You gain an Origin feat of your choice.
Savage Attacker
Languagesfree-rules, pg. 37
Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it.
Common Sign Language
Defensefree-rules, pg. 209
From
Fighter
You gain [+1] to AC when wearing Light, Medium, or Heavy armor.
Savage Attackerfree-rules, pg. 201
From
Human
Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target.
Alertfree-rules, pg. 200
From
Criminal
Initiative Proficiency. When you roll Initiative, add [+2] to the roll.
Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition.
Languages: Common, Common Sign Language
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