5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Spell Attack | +4 | X+2 X | %3% | |
Claws | +2 | 1d4+5 slashing damage | %3% | |
Mace | +4 | 1d6+2 bludgeoning damage | %3% | |
Quarterstaff | +4 | 1d8+2 bludgeoning damage, versatile (1d10+2) | %3% | |
Turtle Snapper | +2 | 1d4+2 slashing damage | %3% |
CANTRIPS
GuidanceDivination Cantrip
Casting Time: 1 Action
Range: Touch
Components: VS
Duration: Concentration, up to 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
MendingTransmutation Cantrip
Casting Time: 1 minute
Range: Touch
Components: VSM
Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Sacred Flame
Evocation Cantrip
Casting Time: 1 Action
Range: 60 feet
Components: VS
Duration: Instantaneous
Flame like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Guidance
Divination Cantrip
Casting Time: 1 Action
Range: Touch
Components: VS
Duration: Concentration, up to 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
Mending
Transmutation Cantrip
Casting Time: 1 minute
Range: Touch
Components: VSM
Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Sacred Flame
Evocation Cantrip
Casting Time: 1 Action
Range: 60 feet
Components: VS
Duration: Instantaneous
Flame like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Hold Breath: I can hold my breath underwater for one hour, but I get disadvantage on any attacks and spellcasting while in water.
Eyes of Night: (3/long rest) My eyes are blessed, allowing me to see through the deepest gloom. I have Darkvision with a 1-mile range. I can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, I can magically give the benefit of this feature to any number of creatures I can see within 10 feet of me. The shared benefit lasts for 10 minutes.
Twilight Sanctuary: I can use my Channel Divinity (1/long rest) to refresh my allies with soothing twilight. As an action, I present my holy symbol, and a sphere of twilight emanates from me. The sphere is centered on me, and it lasts for 1 minute or until I am incapacitated or die. Whenever a creature (including me) ends its turn in the sphere, I can grant that creature one of these benefits:1. Give it 1d8 temporary hit points, or
2. End one effect causing it to be charmed or frightened.
Vigilant Blessing: The night has taught me to be vigilant. As an action, I give one creature I touch (including possibly myself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if I use this feature again.
Turtle Snapper: My mouth cuts through leaf and flesh like butter. Whenever I hit a creature with a melee attack on my turn, as a bonus action I can make a melee attack against the same enemy. +2 to hit (1d4+2 slashing damage).
Hold Breath: I can hold my breath underwater for one hour, but I get disadvantage on any attacks and spellcasting while in water.
Eyes of Night: (3/long rest) My eyes are blessed, allowing me to see through the deepest gloom. I have Darkvision with a 1-mile range. I can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, I can magically give the benefit of this feature to any number of creatures I can see within 10 feet of me. The shared benefit lasts for 10 minutes.
Twilight Sanctuary: I can use my Channel Divinity (1/long rest) to refresh my allies with soothing twilight. As an action, I present my holy symbol, and a sphere of twilight emanates from me. The sphere is centered on me, and it lasts for 1 minute or until I am incapacitated or die. Whenever a creature (including me) ends its turn in the sphere, I can grant that creature one of these benefits:
1. Give it 1d8 temporary hit points, or
2. End one effect causing it to be charmed or frightened.
Vigilant Blessing: The night has taught me to be vigilant. As an action, I give one creature I touch (including possibly myself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if I use this feature again.
Turtle Snapper: My mouth cuts through leaf and flesh like butter. Whenever I hit a creature with a melee attack on my turn, as a bonus action I can make a melee attack against the same enemy. +2 to hit (1d4+2 slashing damage).
Quarterstaff
Explorer's Pack
Bag of Things
69sp
300cp
Languages: Common, Thieves' Cant, Aquan
Shout outs: Stacey, Dragons With Jetpacks, Kingyo Senpai, John Driggers, Warren Clarida, Brian Rivers, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, Josh Braden, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Packratt, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!