5th Edition Character Sheet
Skills
Racial
Keen Senses: You have proficiency in the Perception skill.
Fey Ancestry: You have advantage on saves against being charmed, and magic can’t put you to sleep.
Trance: You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Superior Darkvision: You can see in darkness (shades of gray) up to 120 ft.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
Drow Magic: You know the dancing lights cantrip.[3rd] You can cast faerie fire once per long rest.
[5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.
Drow Weapon Training: You have proficiency with rapiers, shortswords, and hand crossbows.
Class
Spellcasting: You can cast known sorcerer spells using CHA as your spellcasting modifier. You can use an arcane focus as a spellcasting focus.
Sorcerous Origin:Wild Magic
Wild Magic Surge:Once per turn, the DM can have you roll a [] immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect.
Tides of Chaos: Once per long rest, you can gain advantage on one attack roll, ability check, or saving throw. Before you regain use of this feature, the DM can have you roll on the Wild Magic Surge table after you cast a 1st level or higher spell. You then regain the use of this feature.
Font of Magic: You have 2 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.
[b]Keen Senses:[/b] You have proficiency in the Perception skill.
[b]Fey Ancestry:[/b] You have advantage on saves against being charmed, and magic can’t put you to sleep.
[b]Trance:[/b] You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
[b]Superior Darkvision:[/b] You can see in darkness (shades of gray) up to 120 ft.
[b]Sunlight Sensitivity:[/b] You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
[b]Drow Magic:[/b] You know the dancing lights cantrip.
[3rd] You can cast faerie fire once per long rest.
[5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.
[b]Drow Weapon Training:[/b] You have proficiency with rapiers, shortswords, and hand crossbows.
[b]Class[/b]
[b]Spellcasting:[/b] You can cast known sorcerer spells using CHA as your spellcasting modifier. You can use an arcane focus as a spellcasting focus.
[b]Sorcerous Origin: [/b]
Wild Magic
[b]Wild Magic Surge:[/b]
Once per turn, the DM can have you roll a [] immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect.
[b]Tides of Chaos:[/b] Once per long rest, you can gain advantage on one attack roll, ability check, or saving throw. Before you regain use of this feature, the DM can have you roll on the Wild Magic Surge table after you cast a 1st level or higher spell. You then regain the use of this feature.
[b]Font of Magic:[/b] You have 2 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.
Languages: Common, Elvish, Goblin
Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
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