5th Edition Character Sheet
Skills
* Hit Points • PHB 57
* Proficiencies • PHB 57
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting
focus.
* Divine Domain • PHB 58
You choose a divine domain that grants you additional
spells and other features related to your deity.
| Grave Domain
* Domain Spells • XGtE 20
You gain domain spells based on your cleric level.
* Circle of Mortality • XGtE 20
You restore maximum possible HP on each dice
(instead of rolling) with healing spells to a creature with
0 HP. You learn the spare the dying cantrip, can cast it
as a bonus action, and it has a range of 30 ft.
| Special
* Eyes of the Grave • XGtE 20
As an action, you know the location of any undead
within 60 ft. of you that isn’t behind total cover and that
isn’t protected from divination magic until the end of
your next turn. You can use this feature 3 time(s) per
long rest.
| 3 / Long Rest • 1 Action
* Channel Divinity • PHB 58
You can channel divine energy to fuel magical effects a number of times per short rest
| 1 / Short Rest • Special
| Channel Divinity: Turn Undead: 1 Action
* Channel Divinity: Path to the Grave • XGtE 20
You can use Channel Divinity as an action to curse
one creature you can see within 30 ft. of you until the
end of your next turn. The next time you or an ally of
yours hits the cursed creature with an attack, the
creature has vulnerability to all of that attack’s
damage, and then the curse ends.
| 1 Action
=== WOOD ELF RACIAL TRAITS ===
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Ability Score Increase • BR 24
* Elf Weapon Training • BR 24
You have proficiency with the longsword, shortsword,shortbow, and longbow.
* Fleet of Foot • BR 24
Your base walking speed increases to 35 feet.
* Mask of the Wild • BR 24
You can attempt to hide even when you are only lightly
obscured.
* Hit Points • PHB 57
* Proficiencies • PHB 57
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack [+5])
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting
focus.
* Divine Domain • PHB 58
You choose a divine domain that grants you additional
spells and other features related to your deity.
| Grave Domain
* Domain Spells • XGtE 20
You gain domain spells based on your cleric level.
* Circle of Mortality • XGtE 20
You restore maximum possible HP on each dice
(instead of rolling) with healing spells to a creature with
0 HP. You learn the spare the dying cantrip, can cast it
as a bonus action, and it has a range of 30 ft.
| Special
* Eyes of the Grave • XGtE 20
As an action, you know the location of any undead
within 60 ft. of you that isn’t behind total cover and that
isn’t protected from divination magic until the end of
your next turn. You can use this feature 3 time(s) per
long rest.
| 3 / Long Rest • 1 Action
* Channel Divinity • PHB 58
You can channel divine energy to fuel magical effects a number of times per short rest
| 1 / Short Rest • Special
| Channel Divinity: Turn Undead: 1 Action
* Channel Divinity: Path to the Grave • XGtE 20
You can use Channel Divinity as an action to curse
one creature you can see within 30 ft. of you until the
end of your next turn. The next time you or an ally of
yours hits the cursed creature with an attack, the
creature has vulnerability to all of that attack’s
damage, and then the curse ends.
| 1 Action
=== WOOD ELF RACIAL TRAITS ===
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Ability Score Increase • BR 24
* Elf Weapon Training • BR 24
You have proficiency with the longsword, shortsword,shortbow, and longbow.
* Fleet of Foot • BR 24
Your base walking speed increases to 35 feet.
* Mask of the Wild • BR 24
You can attempt to hide even when you are only lightly
obscured.
Weapons- Longbow,Longsword,Shortsword, Simple Weapons
LANGUAGES- Ancient Common, Celestial, Common, Elvish
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