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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Earenk
Character Name
Barbarian 1
Class & Level
Outlander
Background
Lizardfolk
Race
Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
15
+
0
(Race)
DEXTERITY
+1
13
13
+
0
(Race)
CONSTITUTION
+3
16
14
+
2
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
14
13
+
1
(Race)
CHARISMA
-2
7
7
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30 ft
HIT POINTS
Max:
14
14
TEMP HP
POINT BUY
27
Picture URL:
Token URL:
4 +4
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
-2 -2
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-2 -2
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-2 -2
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-2 -2
+
Performance (Cha)
-2 -2
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
+2
Rage Damage
2
/
2
Rages
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Class

Rage: 2/long rest when not wearing heavy armor, advantage on strength checks/saves, +2 damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells. Ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.

Unarmored Defense: While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.

Racial

Natural armor: You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Hold breath: You can hold your breath for up to 15 minutes at a time.

Bite: You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hungry jaws: You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Cunning Artisan: As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

[b]Class[/b]

[b]Rage:[/b] 2/long rest when not wearing heavy armor, advantage on strength checks/saves, [+2] damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells. Ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.

[b]Unarmored Defense:[/b] While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.

[b]Racial[/b]

[b]Natural armor:[/b] You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

[b]Hold breath:[/b] You can hold your breath for up to 15 minutes at a time.

[b]Bite:[/b] You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals [1d6] + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

[b]Hungry jaws:[/b] You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

[b]Cunning Artisan:[/b] As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or [1d4] darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
FEATURES & TRAITS
d12
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Greatsword
6
2
Handaxes
2
0
Javelin
2
1
Explorers Pack
59
Total: 69 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Light/medium armor, shields, all simple/martial weapons
Languages: Common, Draconic
PROFICIENCIES & LANGUAGES
I don't part with my money easily and will haggle tirelessly to get the best deal possible.
PERSONALITY TRAITS
Survival of myself, my tribe and our beliefs.(Neutral)
IDEALS
BONDS
I'm a bit cold and calculating.
FLAWS
 
He was born in a desert tribe. He was sent out with one of his sisters to gather money to buy their own land, because the territory of the tribe is threatened by human expansion. His sister became a criminal and is missing
DESCRIPTION & EXTRA INFO
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