5th Edition Character Sheet
Skills
Race: Kenku
Kenku Recall
-Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.
Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
ADVANTAGE ON ANIMAL HANDLING + INTIMIDATION
Class: Rouge
Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.
Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
Cunning Action: You can take a bonus action on each of your turns in combat. This bonus action can be used to take the Dash, Disengage, or Hide action.
Subclass: Scout
Skirmisher
-Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
[b]Kenku Recall[/b]
-Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.
Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the [d20]. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
[b]ADVANTAGE ON ANIMAL HANDLING + INTIMIDATION[/b]
---[b]Class:[/b] Rouge---
[b]Sneak Attack:[/b] Once per turn add [1d6] damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.
[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
[b]Cunning Action:[/b] You can take a bonus action on each of your turns in combat. This bonus action can be used to take the Dash, Disengage, or Hide action.
---[b]Subclass:[/b] Scout---
[b]Skirmisher[/b]
-Starting at 3rd level, you are difficult to pin down during a fight. [b]You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you.[/b] This movement doesn’t provoke opportunity attacks.
Languages: Thieve's Cant, Common, Dwarven
best friend is cashew the purple squirrel
canonically owns a circus
he is 10 yrs old
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