5th Edition Character Sheet
Skills
Sneak Attack (2d6)
Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Dark-vision: 60ft
Cunning Action: Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Assassinate: Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Dark-vision: 60ft
Cunning Action: Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Assassinate: Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Longbow
Arrows (20)
Studded leather Armor
Tanto
Kitsune Mask
Electrum Ring
Kusarigama
Philter of Love
Flash Bang
Jizo's Robes
Jizo's Quarterstaff (3 charges)
Common, Elvish, Thieves Cant
Omae wa mou Shindeiru was a young elf when the monastery he lived at was sacked and his once snow white hair was bleached black from the ashes of the building. His father was murdered in the sacking and he only just managed to escape with his mother. This was foretold by his father the Oni he worshiped as his father before him granted them visions of there death for the price of blindness. Omae wa mou Shindeiru was young and did not understand this ritual but the Oni still lurks along his side and to this day he wishes to avenge his father and the monastery. The lives that were taken will be paid in blood and there bodies will return to dust as they should have been. With his mother falling ill he moves out and begins his quest for vengeance. His sights fell upon the army to take him as far as he thinks they can take him.
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Their contribution stands as a beacon of hope for all adventurers!

