Kassoon
 
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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Kothur
Character Name
Warlock
(Fire Genie) 1
Class & Level
Champion
Background
Kobold
Race
Chaotic Neutral
Alignment
Experience
Little Guy
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
16
15
+
1
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+2
14
14
+
0
(Race)
WISDOM
+1
13
13
+
0
(Race)
CHARISMA
+4
18
16
+
2
(Race)
ARMOR CLASS
13
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
2
Wisdom
+
2
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
2
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
2
Intimidation (Cha)
+
2
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
3d6
Burning Hands
2d10
/
Hellish Rebuke
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]
CLASS FEATURES
Warlock Features
Hit Points
Proficiencies
Investigation
Intimidation
Otherworldly Patron

You have struck a bargain with an otherworldly being.

Genie
Pact Magic

You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.

Expanded Spell List

Additional spells are added to the warlock spell list for you.

Genie's Vessel

Your patron gifts you a magical vessel that grants you a measure of the genie's power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table.

RACIAL TRAITS
Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Grovel, Cower, and Beg

as an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that you can see. Once you use this trait, you can't use it again until you finish a short or long rest.

Pack Tactics

You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Languages

You can speak, read, and write Common and Draconic.

Fidgety Hands

Your hands are nimble and quick, allowing for quick movements both in creation and destruction. Your bare hands are considered to be tinker's tools and thieve's tools, and you have proficiency in both.

Burrower

You have a natural dig speed of 10 feet.

CLASS FEATURES
Warlock Features
Hit Points
Proficiencies
Investigation
Intimidation
Otherworldly Patron
You have struck a bargain with an otherworldly being.

Genie
[b]Pact Magic[/b]
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack [+6]). You can use an arcane focus as a spellcasting focus.

[b]Expanded Spell List[/b]
Additional spells are added to the warlock spell list for you.

[b]Genie's Vessel[/b]
Your patron gifts you a magical vessel that grants you a measure of the genie's power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table.

RACIAL TRAITS
[b]Darkvision[/b]
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

[b]Grovel, Cower, and Beg[/b]
as an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that you can see. Once you use this trait, you can't use it again until you finish a short or long rest.

[b]Pack Tactics[/b]
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

[b]Sunlight Sensitivity[/b]
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

[b]Languages[/b]
You can speak, read, and write Common and Draconic.

[b]Fidgety Hands[/b]
Your hands are nimble and quick, allowing for quick movements both in creation and destruction. Your bare hands are considered to be tinker's tools and thieve's tools, and you have proficiency in both.

[b]Burrower[/b]
You have a natural dig speed of 10 feet.

FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Light Hammer
2
1
Dagger
1
2
Dagger
2
1
Leather Armor [11+Dex]
10
1
Handaxe
2
1
Component Pouch
2
1
Scholar's Pack
10
Total: 31 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
ARMOR
Light Armor
WEAPONS
Simple Weapons
TOOLS
Cartographer's Tools, Painter's Supplies, Thieves' Tools, Tinker's Tools
LANGUAGES
Common, Draconic
PROFICIENCIES & LANGUAGES
Has Delusions of Grandeur due to being the strongest in their immediate. Still thinks that they are the strongest, talks of defeating incredible creatures due to misperceptions of rumors (ie. thinks they defeated a beholder singlehandedly, was actually just a one eyed human that used a whiplike weapon)


Is generally peaceful and serene when alone and spends a lot of their time internally, usually painting, napping, or drawing maps and finding new spots to paint. However becomes this larger than life version of themself around others.
PERSONALITY TRAITS
Painting - Just wants to paint, its been so second nature to them that they don't really realize how much they want to paint, it's the reason for most of their decisions but they don't really recognize that or think of it as weird because it has been that way as long as they have known


Power - They really like being the strongest, how much this is true isn't known. It's very likely this is more of a fulfilled role due to them kind of just being the strongest, it's something put onto them by other people. However they can't really disagree with the fact that being strong is really fucking fun.


Really is a sucker for what other people think, total praise kink in the non-sexual way.
IDEALS
Stumbled across a marvelous cave painting that they never found again in their youth, they don't remember much about the event but ever since they've been powerful and loved painting.
BONDS
Can be cruel to get what they want, is such a glutton for praise and they mistake that as being a glutton for power. Constantly brags around others, tells tall tales that they think are true. Is hardened by years of battle and being impromptu leader of their pack.


Just super power hungry
FLAWS
 
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