5th Edition Character Sheet
Skills
| [+] | Name | Bonus | Damage / Type | Range |
|---|---|---|---|---|
| Crossbow, light | +6 | 1d8+4 Piercing | 80/320 | |
| Dagger | +6 | 1d4+4 Piercing | 20/60 | |
| Dagger | +6 | 1d4+4 Piercing | 20/60 | |
| Fire Bolt | +6 | 1d10 Fire | 120ft | |
| Unarmed Strike | +2 | 1 Bludgeoning | 5ft |
ProficienciesPHB, pg. 100
Persuasion
Insight
SpellcastingPHB, pg. 101
You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.
Sorcerous OriginPHB, pg. 101Draconic Bloodline
Dragon AncestorPHB, pg. 102
You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragons.
Black DragonDraconic ResiliencePHB, pg. 102
Your max HP increases by 3. When you aren’t wearing armor, your AC equals 17.
Font of MagicPHB, pg. 101You have 3 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.
Sorcery Points: 1 ActionUses:
/
Long Rest
Convert Sorcery Points: 1 Bonus Action
MetamagicPHB, pg. 101
You gain the ability to twist spells to suit your needs.
Twinned SpellYou can spend sorcery points equal to a spell's level (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.
Metamagic - Twinned Spell: (No Action)Empowered Spell
When you roll damage for a spell, you can spend 1 sorcery point to reroll up to 4 of the dice. You must use the new rolls and you can use this option even if you've already used another Metamagic option.
Metamagic - Empowered Spell: (No Action)RACIAL TRAITS
Keen SensesBR, pg. 23
You have proficiency in the Perception skill.
Fey AncestryBR, pg. 23You have advantage on saves against being charmed, and magic can’t put you to sleep.
TranceBR, pg. 23You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Superior DarkvisionPHB, pg. 24You can see in darkness (shades of gray) up to 120 ft.
Sunlight SensitivityPHB, pg. 24You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
Drow MagicPHB, pg. 24You know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.
Dancing Lights(Cantrip)Faerie Fire(1st)
/
Long Rest
Drow Weapon TrainingPHB, pg. 24
You have proficiency with rapiers, shortswords, and hand crossbows.
FEATS
ProficienciesPHB, pg. 100
Persuasion
Insight
SpellcastingPHB, pg. 101
You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack [+6]). You can use an arcane focus as a spellcasting focus.
Sorcerous OriginPHB, pg. 101
Draconic Bloodline
Dragon AncestorPHB, pg. 102
You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragons.
Black Dragon
Draconic ResiliencePHB, pg. 102
Your max HP increases by 3. When you aren’t wearing armor, your AC equals 17.
Font of MagicPHB, pg. 101
You have 3 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.
Sorcery Points: 1 Action
Uses:
/
Long Rest
Convert Sorcery Points: 1 Bonus Action
MetamagicPHB, pg. 101
You gain the ability to twist spells to suit your needs.
Twinned Spell
You can spend sorcery points equal to a spell's level (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.
Metamagic - Twinned Spell: (No Action)
Empowered Spell
When you roll damage for a spell, you can spend 1 sorcery point to reroll up to 4 of the dice. You must use the new rolls and you can use this option even if you've already used another Metamagic option.
Metamagic - Empowered Spell: (No Action)
RACIAL TRAITS
Keen SensesBR, pg. 23
You have proficiency in the Perception skill.
Fey AncestryBR, pg. 23
You have advantage on saves against being charmed, and magic can’t put you to sleep.
TranceBR, pg. 23
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Superior DarkvisionPHB, pg. 24
You can see in darkness (shades of gray) up to 120 ft.
Sunlight SensitivityPHB, pg. 24
You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
Drow MagicPHB, pg. 24
You know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.
Dancing Lights(Cantrip)
Faerie Fire(1st)
/
Long Rest
Drow Weapon TrainingPHB, pg. 24
You have proficiency with rapiers, shortswords, and hand crossbows.
FEATS
Crossbow, Hand, Crossbow, Light, Dagger, Dart, Quarterstaff, Rapier, Shortsword, Sling
Common, Draconic, Elvish, Goblin, Infernal
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
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Their contribution stands as a beacon of hope for all adventurers!

