5th Edition Character Sheet
Skills
| [+] | Name | Bonus | Damage / Type | Range |
|---|---|---|---|---|
| Mace | +4 | Bludgeoning | 5 | |
| Light Crossbow | +4 | Piercing | 80/320 |
Racial: Half-Orc, Mark of Finding
Darkvision You can see in dim light within 60ft. of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.
Hunter's Intuition: Whenever you make a Wisdom (Perception) or a Wisdom (Survival) check, you can roll a d4 and add the number rolled to the total ability check.
Finder's Magic: You can cast the Hunter's Mark spell with this trait. Starting at 3rd level, you can also cast the Locate Object spell with it. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Wisdom is your Spellcasting Ability for these spells.
Languages: You can speak, read, and write Common and Goblin.
Spells of the Mark: If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your Spellcasting class.1st Faerie Fire Longstrider
2nd Locate Animals or Plants Locate Object
3rd Clairvoyance Speak With Plants
4th Divination Locate Creature
Class Cleric: Forge Domain
Blessing of the Forge: At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.
Once you use this feature, you can't use it again until you finish a long rest.
[b]Darkvision[/b] You can see in dim light within 60ft. of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.
[b]Hunter's Intuition:[/b] Whenever you make a Wisdom (Perception) or a Wisdom (Survival) check, you can roll a [d4] and add the number rolled to the total ability check.
[b]Finder's Magic:[/b] You can cast the Hunter's Mark spell with this trait. Starting at 3rd level, you can also cast the Locate Object spell with it. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Wisdom is your Spellcasting Ability for these spells.
[b]Languages:[/b] You can speak, read, and write Common and Goblin.
[b]Spells of the Mark:[/b] If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your Spellcasting class.
[i]1st[/i] [spell]Faerie Fire[/spell] [spell]Longstrider[/spell]
[i]2nd[/i] [spell]Locate Animals or Plants[/spell] [spell]Locate Object[/spell]
[i]3rd[/i] [spell]Clairvoyance[/spell] [spell]Speak With Plants[/spell]
[i]4th[/i] [spell]Divination[/spell] [spell]Locate Creature[/spell]
[i]5th[/i] [spell]Commune With Nature[/spell]
[b]Class Cleric: Forge Domain[/b]
[b]Blessing of the Forge:[/b] At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a [+1] bonus to AC if it's armor or a [+1] bonus to attack and damage rolls if it's a weapon.
Once you use this feature, you can't use it again until you finish a long rest.
Languages: Common, Infernal
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