5th Edition Character Sheet
Skills
| [+] | Name | Bonus | Damage / Type | Range |
|---|---|---|---|---|
| Rapier | +4 | 1d8+2 piercing | 5 | |
| Shortbow | +4 | 1d6+2 piercing | 80/320 | |
| Dagger | +4 | 1d4+2 piercing | 20/60 |
Racial
Darkvision 60ft
Hellish Resistance: You have resistance to fire damage.
Infernal Legacy: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Rogue FeaturesHit PointsPHB, pg. 95
ProficienciesPHB, pg. 95
Persuasion
Performance
Stealth
Acrobatics
ExpertisePHB, pg. 96
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.
Thieves' ToolsPerception
Sneak Attack1d6PHB, pg. 96
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Sneak Attack: (No Action)Thieves’ CantPHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
RACIAL TRAITSDarkvisionBR, pg. 23
You can see in darkness (shades of gray) up to 60 ft.
Keen SensesBR, pg. 23You have proficiency in the Perception skill.
Fey AncestryBR, pg. 23You have advantage on saves against being charmed, and magic can’t put you to sleep.
TranceBR, pg. 23You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elf Weapon TrainingBR, pg. 23You have proficiency with the longsword, shortsword, shortbow, and longbow.
[b]Darkvision[/b] 60ft
[b]Hellish Resistance:[/b] You have resistance to fire damage.
[b]Infernal Legacy:[/b] You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Rogue Features
Hit PointsPHB, pg. 95
ProficienciesPHB, pg. 95
Persuasion
Performance
Stealth
Acrobatics
ExpertisePHB, pg. 96
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.
Thieves' Tools
Perception
Sneak Attack[1d6]PHB, pg. 96
Once per turn, you can deal an extra [1d6] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Sneak Attack: (No Action)
Thieves’ CantPHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
RACIAL TRAITS
DarkvisionBR, pg. 23
You can see in darkness (shades of gray) up to 60 ft.
Keen SensesBR, pg. 23
You have proficiency in the Perception skill.
Fey AncestryBR, pg. 23
You have advantage on saves against being charmed, and magic can’t put you to sleep.
TranceBR, pg. 23
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elf Weapon TrainingBR, pg. 23
You have proficiency with the longsword, shortsword, shortbow, and longbow.
Shortbow
2 Daggers
Leather Armor
20 Arrows
Thieves' Tools
Explorer's Pack
Languages: Common, Infernal
I get bored easily. When am I going to get on with my destiny?
I get bored easily. When am I going to get on with my destiny?
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Their contribution stands as a beacon of hope for all adventurers!

