5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Dagger | [+3] | [d4] Piercing | 5, Thrown 20/60 | |
Claws | [-1] | 1d4-1 Slashing | 5 | |
Imp's Dagger | +5 | 1d4+3 piercing, 3d6 poison Con DC 11 for 1/2 | %3% |
[*] Control Flames
[*] Mold Earth
[*] Frostbite
1st Level: 6
[*] Ice Knife
[*] Absorb Elements
[*] Alarm
[*] Detect Magic
[*] Mage Armor
Racial
Darkvision 60ft
Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move O feet on one of your turns.
Cat's Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes.If you hit with them, you deal slashing damage equal to ld4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's Talent: You have proficiency in the Perceptionand Stealth skills.
Background: Entertainer
By Popular Demand: You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or com fortable standard (depending on the quality of the establishm ent), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Class Wizard
Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day w hen you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your w izard level (rounded up), and none o f the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover
Spell Casting: A s a student o f arcane magic, you have a spellbook containing spells that show the first glimmerings ofyour true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the w izard spell list.
[b]Darkvision[/b] 60ft
[b]Feline Agility:[/b] Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move O feet on one of your turns.
[b]Cat's Claws:[/b] Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes.
If you hit with them, you deal slashing damage equal to l[d4] + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
[b]Cat's Talent:[/b] You have proficiency in the Perception
and Stealth skills.
[title] Background: Entertainer[/title]
[b]By Popular Demand:[/b] You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or com fortable standard (depending on the quality of the establishm ent), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
[title]Class Wizard[/title]
[b]Arcane Recovery:[/b] You have learned to regain some of your magical energy by studying your spellbook. Once per day w hen you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your w izard level (rounded up), and none o f the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover
[b]Spell Casting:[/b] A s a student o f arcane magic, you have a spellbook containing spells that show the first glimmerings of
your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the w izard spell list.
[*] a component pouch
[*] an explorer’s pack
[*] A spellbook
[*] Pan Flute
[*] Dog/Mastiff
[b]Tool Proficiencies:[/b]: Disguise Kit, Pan Flute
[b]Languages:[/b] Common, Halfling
[*] Completed 1st Solo Adventure
Shout outs: Stacey, John Driggers, Warren Clarida, Brian Rivers, Luke P, David Schraff, Ivee Quinn, Rachel Anderson, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, Josh Braden, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Packratt, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
