5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
The scurvy blade | +7 to hit | 1D6+4 slash + 1D4 bleed dc 15 con save | 5ft |
Racial
dirty fighter You can shove as a bonus action.You can use your reaction to make an unarmed strike at a creature within range that hasn't taken a turn in the combat yet.
Class
Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
expert swimmer You can hold your breath for 3 rounds per point of Constitution. You gain a +4 bonus on Constitution checks made to continue holding your breath. On a successful Swim check, you swim your land speed (as a full-round action) or half your land speed (as a move action). If you have a natural swim speed increases by 10 feet.
Rating of Ship's Officer
Command (Morale Bonus)If you take a move-equivalent action to bark orders, all friendly crew within the sound of your voice gain a +2 morale bonus to all saves and checks.
extra attack 2 attacks
[b]dirty fighter[/b] You can shove as a bonus action.
You can use your reaction to make an unarmed strike at a creature within range that hasn't taken a turn in the combat yet.
[b]Class[/b]
[b]Dueling[/b] When you are wielding a melee weapon in one hand and no other weapons, you gain a [+2] bonus to damage rolls with that weapon.
[b]expert swimmer[/b] You can hold your breath for 3 rounds per point of Constitution. You gain a [+4] bonus on Constitution checks made to continue holding your breath. On a successful Swim check, you swim your land speed (as a full-round action) or half your land speed (as a move action). If you have a natural swim speed increases by 10 feet.
[b]Rating of Ship's Officer[/b]
[b]Command (Morale Bonus)[/b]If you take a move-equivalent action to bark orders, all friendly crew within the sound of your voice gain a [+2] morale bonus to all saves and checks.
[b]extra attack[/b] 2 attacks
shield (2)
helm (5%)
scurvy blade (skimitar) Once per turn, when you hit a creature with an Attack At the start of each of the turn, it takes [1d4] bleeding damage.start of turn dc15 con save to stop bleeding. or action dc15 med check to stop bleeding
Languages: Common,
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