Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Amik Aanikoobijigan
Character Name
Druid 1
Class & Level
Background
Wood Elf
Race
Chaotic Neutral
Alignment
360
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
11
11
+
0
(Race)
DEXTERITY
+1
13
13
+
0
(Race)
CONSTITUTION
+0
11
11
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+3
16
16
+
0
(Race)
CHARISMA
-1
9
9
+
0
(Race)
ARMOR CLASS
12
INITIATIVE
+
1
PROFICIENCY
+
4
2
+
+2
PERCEPTION
2025
+
5
SPEED
35
HIT POINTS
Max:
14
14
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
3
Intelligence
+
5
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
-1 -1
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
3
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
3
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Short Bow+31d6 piercing%3%
Quarterstaff01d6 Bludgeoning%3%
Sling+1Bludgeoning %3%
Hand Axe01d6 slashing %3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
3
KNOWN
13
DC
Cast Mod
2
Cantrip:
1
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
Poison Spray
Conjuration Cantrip (Warlock Sorcerer Druid Wizard )
Casting Time: Action
Range: 10 feet
Components: VS
Duration: Instantaneous

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

Create Bonfire
Conjuration Cantrip (Druid Sorcerer Warlock Wizard )
Casting Time: Action
Range: 60 feet
Components: VS

Duration: Concentration, 1 minute

Dancing Lights
Evocation Cantrip (Bard Wizard Sorcerer )
Casting Time: Action
Range: 120 feet
Components: VSM
Duration: Concentration, up to 1 minute

You create up to four torch sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10 foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
Poison Spray
Conjuration Cantrip (Warlock Sorcerer Druid Wizard )
Casting Time: Action
Range: 10 feet
Components: VS
Duration: Instantaneous

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

Create Bonfire
Conjuration Cantrip (Druid Sorcerer Warlock Wizard )
Casting Time: Action
Range: 60 feet
Components: VS
Duration: Concentration, 1 minute

Dancing Lights
Evocation Cantrip (Bard Wizard Sorcerer )
Casting Time: Action
Range: 120 feet
Components: VSM
Duration: Concentration, up to 1 minute

You create up to four torch sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10 foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
SPELLCASTING
[+instructions]
Druidic
Spell casting
Mask of the Wild
Beaver Affinity
Wildform
Druidic
Spell casting
Mask of the Wild
Beaver Affinity
Wildform
FEATURES & TRAITS
1d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
2 Hand axes
Short Bow
Quarterstaff
Sling
Leather Armor
Druidic Focus
Animal Hide Camoflauge
Explorer's pack
Herbalist Kit
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: Druidic, Long/Short bow/sword, scimitar, leather armor, small shield
Languages: Common, Druidic, Beavish
PROFICIENCIES & LANGUAGES
I was, in fact, raised by wolves.
PERSONALITY TRAITS
Independent, Territorial, distrusts the unnatural,
IDEALS
I will defend and learn from the forests and wetlands I was born into - The giant beavers which gave me warmth and food, and taught me the crafts of woodworking, are my family - as are the other animals of my realm.
BONDS
Cares not about protecting others for lack of material values
FLAWS
 
DESCRIPTION & EXTRA INFO

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