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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Keyleth Paxton
Character Name
Bard 2
Class & Level
Folk Hero
Background
Half-Elf
Race
Lawful Neutral
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+0
11
11
+
0
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+1
13
13
+
0
(Race)
CHARISMA
+3
17
17
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
4
2
+
+2
PERCEPTION
1111
+
0
SPEED
30 ft
HIT POINTS
Max:
16
16
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
Token URL:
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
-1 -1
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Spell Attack+5X+3 X%3%
Rapier+41d8+2 piercing%3%
Dagger+41d4+2 piercing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
5
KNOWN
13
DC
Cast Mod
2
Cantrip:
3
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
======Cantrips=========
Vicious Mockery

Mage Hand

=======1st Level========
Healing Word (bonus action)
Tasha's Hideous Laughter
Cure Wounds
Thnderwave
Heroism
======Cantrips=========
Vicious Mockery
Mage Hand

=======1st Level========
Healing Word (bonus action)
Tasha's Hideous Laughter
Cure Wounds
Thnderwave
Heroism
SPELLCASTING
[+instructions]
Darkvision 60ft
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility: Proficiency in two skills.

Ritual Casting: You can cast bard spells as rituals.

Spellcasting Focus: Instrument

Bardic Inspiration: Bonus action, other creature within 60 ft gains a d6 inspiration die. Within 10 minutes, can be added to a roll after the roll is made (but before outcome). Can only have 1 die at a time, usable Charisma modifier times per long rest.

J a c k o f A l l T r a d e s
Starting at 2nd level, you can add half your proficiency
bonus, rounded down, to any ability check you make that

doesn’t already include your proficiency bonus.

S o n g o f R e s t
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures w ho can hear your performance regain hit points at the end of
the short rest, each of those creatures regains an extra 1d6 hit points.
The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d 10 at 13th level, and to 1d12 at 17th level
Darkvision 60ft
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility: Proficiency in two skills.

Ritual Casting: You can cast bard spells as rituals.

Spellcasting Focus: Instrument
Bardic Inspiration: Bonus action, other creature within 60 ft gains a d6 inspiration die. Within 10 minutes, can be added to a roll after the roll is made (but before outcome). Can only have 1 die at a time, usable Charisma modifier times per long rest.

J a c k o f A l l T r a d e s
Starting at 2nd level, you can add half your proficiency
bonus, rounded down, to any ability check you make that
doesn’t already include your proficiency bonus.

S o n g o f R e s t
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures w ho can hear your performance regain hit points at the end of
the short rest, each of those creatures regains an extra 1d6 hit points.
The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d 10 at 13th level, and to 1d12 at 17th level
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Rapier
Leather Armor
Dagger
Lute
Entertainer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, and three musical instruments
Languages: Common, Elvish, Draconic
PROFICIENCIES & LANGUAGES
Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
PERSONALITY TRAITS
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
IDEALS
I pursue wealth to secure someone's love.
BONDS
I'll do anything to win fame and renown.
FLAWS
 
She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
DESCRIPTION & EXTRA INFO
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