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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Archsemora (Arx) Stoneheart
Character Name
Monk 1
Class & Level
Hermit
Background
Goblin
Race
Neutral
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
12
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+0
11
10
+
1
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
17
INITIATIVE
+
2
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
0
POINT BUY
Standard
Picture URL:
https://images-wixmp-e[d30]a86b8c4ca887773594c2.wixmp.com/f/df401666-7f56-43fa-85a1-c[190d419][d7]c6/[d5]scva1-97fc347a-de93-454b-8ba0-084936e[d8]ba0.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2RmNDAxNjY2LTdmNTYtNDNmYS04NWExLWMxOTBkNDE5ZDdjNlwvZDVzY3ZhMS05N2ZjMzQ3YS1kZTkzLTQ1NGItOGJhMC0wODQ5MzZlZDhiYTAuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.goa9TBKBl8ZLRoAspFf6Du3ZpPi-KehAetr1ogmMk70
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
-1 -1
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Quarterstaff+31d6+1 bludgeoning5
Unarmed+21d4+0 bludgeoning5
Darts+51d4+3 piercing20/60
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
9
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fury of the Small: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.


Class

Unarmored Defense: While you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + your Wisdom modifier.

Martial Arts: When unarmed or using monk weapons you can use Dexterity instead of Strength for attack and damage rolls, you can roll d4 for damage instead of normal, and when you use the Attack action you can make a strike as a bonus action. Monk weapons are shortswords and simple melee weapons that don't have the heavy or two-handed property.

[b]Racial[/b]

[b]Darkvision:[/b] You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

[b]Fury of the Small:[/b] When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

[b]Nimble Escape:[/b] You can take the Disengage or Hide action as a bonus action on each of your turns.


[b]Class[/b]

[b]Unarmored Defense:[/b] While you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + your Wisdom modifier.

[b]Martial Arts:[/b] When unarmed or using monk weapons you can use Dexterity instead of Strength for attack and damage rolls, you can roll [d4] for damage instead of normal, and when you use the Attack action you can make a strike as a bonus action. Monk weapons are shortswords and simple melee weapons that don't have the heavy or two-handed property.
FEATURES & TRAITS
1d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Quarterstaff
Dungeoneer's pack
Dart x10
Scroll case stuffed full of notes
Winter blanket
Common clothes
Herbalism kit
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
5gp
WEALTH
Proficiencies: Simple weapons, shortswords, herbalism kit, thumb mbria
Languages: Common, Goblin, Dwarvish
PROFICIENCIES & LANGUAGES
I've kept my true identity hidden for so long that I rarely speak, preferring gestures and the occasional grunt.
I am utterly serene, even in the face of disaster.
PERSONALITY TRAITS
Live and Let Live - Meddling in the affairs of others only causes trouble.
IDEALS
My isolation gave me great insight into a great evil that only I can destroy.
BONDS
I have a habit of keeping secrets and won't share them with anybody.
FLAWS
 
Raised in dwarven kensei monestary, wore mask and cloak so no one but adoptive parents knew she was goblin, never good at kensei tradition because of race, everyone found out one day, forced to leave and live as a wanderer, had visions of a great evil, left seclusion to get rid of BBE, used to keeping secrets, selective muteness so she doesn't give away her identity (scared of what might happen).
DESCRIPTION & EXTRA INFO
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