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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Tiala Sylvarus
Character Name
Ranger 5
Class & Level
Hermit
Background
Wood Elf
Race
Neutral
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+4
18
18
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+3
16
16
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
0
PROFICIENCY
+
6
3
+
+3
PERCEPTION
1919
+
0
SPEED
35 ft
HIT POINTS
Max:
39
39
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
https://www.kassoon.com/site/images/dnd/Tiala.png
Token URL:
6 +6
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
-1 -1
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Longbow (2x)+91d10+1d8+4150/600
Shortsword+71d6+45
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
6
KNOWN
15
DC
Cast Mod
0
Cantrip:
4-2
/
1st:
2-1
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
1st
[spell]Zephyr Strike[/spell], [spell]Hunter's Mark[/spell], [spell]Ensnaring Strike[/spell]

2nd

[spell]Silence[/spell]
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of Foot. 35 feet speed.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Class

Favored Foe. When you hit a creature with an attack roll, you can mark it and deal 1d4 extra damage. Usable proficiency times per long rest.

Natural Explorer: 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.

Fighting Style, Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.

Spellcasting: Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. You regain all expended spell slots when you finish a long rest.

Colossus Slayer (Hunter): When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

Primeval Awareness: You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creature's location or number.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Fleet of Foot.[/b] 35 feet speed.

[b]Mask of the Wild.[/b] You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

[b]Class[/b]

[b]Favored Foe.[/b] When you hit a creature with an attack roll, you can mark it and deal [1d4] extra damage. Usable proficiency times per long rest.

[b]Natural Explorer:[/b] 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.

[b]Fighting Style, Archery:[/b] You gain a [+2] bonus to attack rolls you make with ranged weapons.

[b]Spellcasting:[/b] Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. You regain all expended spell slots when you finish a long rest.

[b]Colossus Slayer (Hunter):[/b] When you hit a creature with a weapon attack, the creature takes an extra [1d8] damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

[b]Primeval Awareness:[/b] You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creature's location or number.
FEATURES & TRAITS
5d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Longbow
2 Shortswords
Scalemail
20 Arrows
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
250gp
WEALTH
Proficiencies: light/medium armor, shields, simple/martial weapons
Languages: Common, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
Reserved, unemotional, focuses on the task and mission
PERSONALITY TRAITS
The strong must hunt and eat the weak to survive

The circle of life must be preserved
IDEALS
I must protect my village from outside corruption

I respect and admire Zykrana's compassion
BONDS
Common is not my first language

I have trouble fitting in with modern society
FLAWS
 
Tiala Sylvarus was raised with her wood elven tribe deep within a great forest, where the homes are built in and around the trees using magic to shape the wood without harming the plant. She was raised with a deep and ceremonious respect for the woods, and trained as a huntress where she quickly surpassed her peers. One day a dragonborn paladin named Zykrana came to her remote village on a quest to slay a demon that had been hiding there. Tiala assisted the woman dragonborn, and to her shock and dismay discovered that the demon had possessed one of the elder council, someone Tiala had always trusted without question. Realizing that even her home cannot be trusted, and curious about the outside world, Tiala joined Zykrana in her adventures and the two have become inseparable. Tiala can come across as cold and reserved sometimes as she struggles to fit in and understand the world outside her village, but respects Zykrana's compassion for all life, even if it can seem a little naive and misguided at times.
DESCRIPTION & EXTRA INFO
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