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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Orville
Character Name
Sorcerer 1
Class & Level
Secret Identity
Background
Succubus
Race
Chaotic Neutral
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+2
15
15
+
0
(Race)
WISDOM
+1
13
13
+
0
(Race)
CHARISMA
+4
18
18
+
0
(Race)
ARMOR CLASS
18
INITIATIVE
+
0
PROFICIENCY
+
4
2
+
+2
PERCEPTION
1111
+
0
SPEED
30 ft
HIT POINTS
Max:
7
7
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Darkvision. Because you are a fiend, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fiendish Nature. Your creature type is considered to be both Fiend and Humanoid, and you are considered to have the Shapechanger tag. Additionally, you are vulnerable to radiant damage.

Shapechanger. As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. You lose the fly speed granted by your small wings trait if your current form does not have wings. If you die, you revert to your natural appearance.

Silver Tongue. You have proficiency with the Persuasion skill.

Small Wings. You have a small pair of wings that give you a flying speed equal to your walking speed. However, these wings are not strong enough to hold your weight for an extended period of time. You fall if you end your turn in midair, you started that turn in midair, and nothing else is holding you aloft. You lose this fly speed if your current form granted by your shapechanger trait does not have wings.

Darkvision. Because you are a fiend, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fiendish Nature. Your creature type is considered to be both Fiend and Humanoid, and you are considered to have the Shapechanger tag. Additionally, you are vulnerable to radiant damage.

Shapechanger. As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. You lose the fly speed granted by your small wings trait if your current form does not have wings. If you die, you revert to your natural appearance.

Silver Tongue. You have proficiency with the Persuasion skill.

Small Wings. You have a small pair of wings that give you a flying speed equal to your walking speed. However, these wings are not strong enough to hold your weight for an extended period of time. You fall if you end your turn in midair, you started that turn in midair, and nothing else is holding you aloft. You lose this fly speed if your current form granted by your shapechanger trait does not have wings.
FEATURES & TRAITS
1d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Two Daggers
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
WEALTH
Proficiencies: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tool Proficiencies. Disguise kit, forgery kit

Languages: Common, Abyssal
PROFICIENCIES & LANGUAGES
Despite its problems, I love Philly, it's the greatest city in the world. The only one for me.
PERSONALITY TRAITS
People need to loosen up, and I'm here to help them out with it.
IDEALS
I like to take prizes from my lovers to remind myself of my past and I become very protective of them. I won't give them up when people ask for them back.
BONDS
He has a soft spot for orphans and wayward souls, leading him to show mercy even when it might not be warranted.
FLAWS
 
Height: 4'4", Weight: 170 lb

Bruenor comes from a noble line, but his clan was expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destiny—to reclaim his homeland.
DESCRIPTION & EXTRA INFO
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