5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
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%0% | %1% | %2% | %3% | |
%0% | %1% | %2% | %3% |
awareness to detect such forces. Until the end of your
next turn, you know the location of any celestial, fiend,
or undead within 60 feet of you that is not behind total
cover. You know the type (celestial, fiend, or undead) of
any being w hose presence you sense, but not its identity.
Within the sam e radius, you also detect the presence
o f any place or object that has been consecrated or
desecrated, as with the hallow spell.
You can use this feature a num ber of times equal to
1 + your Charisma modifier. W hen you finish a long rest,
you regain all expended uses.
Lay on Hands - Your blessed touch can heal wounds. You have a poolo f healing pow er that replenishes when you take a long
rest. With that pool, you can restore a total number of
hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw
pow er from the pool to restore a num ber of hit points
to that creature, up to the maximum amount remaining
in your pool.
Alternatively, you can expend 5 hit points from your
pool of healing to cure the target of one disease or
neutralize one poison affecting it. You can cure multiple
diseases and neutralize multiple poisons with a single
use o f Lay on Hands, expending hit points separately
for each one.
This feature has no effect on undead and constructs.
Fighting Style - Defense: W hile you are wearing armor, you gain a +1 bonus to AC.
Spellcasting - You prepare the list of paladin spells that are availablefor you to cast, choosing from the paladin spell list.
W hen you do so, ch oose a num ber of paladin spells
equal to your Charisma modifier + half your paladin
level, rounded down (minimum of one spell). The spells
must be of a level for which you have spell slots. Spell save DC = 8 + your proficiency bonus +
your Charisma modifier
Spell attack modifier = your proficiency bonus +
your Charisma modifier.
Divine Smite - Starting at 2nd level, when you hit a creature with am elee w eapon attack, you can expend one paladin spell
slot to deal radiant damage to the target, in addition to
the w eapon’s damage. The extra damage is 2d8 for a
1st-level spell slot, plus 1d8 for each spell level higher
than 1st, to a maximum of 5d8. The damage increases
by 1d8 if the target is an undead or a fiend.
awareness to detect such forces. Until the end of your
next turn, you know the location of any celestial, fiend,
or undead within 60 feet of you that is not behind total
cover. You know the type (celestial, fiend, or undead) of
any being w hose presence you sense, but not its identity.
Within the sam e radius, you also detect the presence
o f any place or object that has been consecrated or
desecrated, as with the hallow spell.
You can use this feature a num ber of times equal to
1 + your Charisma modifier. W hen you finish a long rest,
you regain all expended uses.
[b]Lay on Hands[/b] - Your blessed touch can heal wounds. You have a pool
o f healing pow er that replenishes when you take a long
rest. With that pool, you can restore a total number of
hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw
pow er from the pool to restore a num ber of hit points
to that creature, up to the maximum amount remaining
in your pool.
Alternatively, you can expend 5 hit points from your
pool of healing to cure the target of one disease or
neutralize one poison affecting it. You can cure multiple
diseases and neutralize multiple poisons with a single
use o f Lay on Hands, expending hit points separately
for each one.
This feature has no effect on undead and constructs.
[b]Fighting Style[/b] - Defense: W hile you are wearing armor, you gain a [+1] bonus to AC.
[b]Spellcasting[/b] - You prepare the list of paladin spells that are available
for you to cast, choosing from the paladin spell list.
W hen you do so, ch oose a num ber of paladin spells
equal to your Charisma modifier + half your paladin
level, rounded down (minimum of one spell). The spells
must be of a level for which you have spell slots. Spell save DC = 8 + your proficiency bonus +
your Charisma modifier
Spell attack modifier = your proficiency bonus +
your Charisma modifier.
[b]Divine Smite[/b] - Starting at 2nd level, when you hit a creature with a
m elee w eapon attack, you can expend one paladin spell
slot to deal radiant damage to the target, in addition to
the w eapon’s damage. The extra damage is [2d8] for a
1st-level spell slot, plus [1d8] for each spell level higher
than 1st, to a maximum of [5d8]. The damage increases
by [1d8] if the target is an undead or a fiend.
Longsword, shield, five javelins, chain mail, talisman, explorer's pack
LANGUAGES: Elvish
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