Kassoon
800

Exploration Map

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Locations

1

Description | New Events
Sights: A collection of several dozen poles each with a dozen or more signs mounted to them pointing towards various distant lands, nearby businesses, and bizarre joke locations. It started with travelers who erected a signpost pointing to their distant homelands which other travelers added to. Eventually it got out of hand.

2

Description | New Events
Sights: A man selling golden iguanas approaches the party for the bargain of a lifetime. He only has one left, it's painted gold, and a little bit high off paint fumes.

3

Description | New Events
Sights: A Magical Phenomena (Tasha's pg. 163).

4

Description | New Events
Sights: A 50 ft rust covered sword driven into the earth. The whole area has a magical aura and no wildlife lingers within a quarter mile of the sword.

5

Description | New Events
Sights: A 50-foot-tall stone statue of an elf warrior with hand raised, palm out, as if to forbid travelers from coming this way

6

Description | New Events
Sights: An enormous high relief of six dwarven warriors cut from a cliff pointing the way along, commemorating their epic journey.

7

Description | New Events
Sights: A 15ft tall stone hand stretches from the ground, reaching for the sky.

8

Description | New Events
Sights: Sealed burial mound or pyramid.

9

Description | New Events
Sights: An entrance to the Underdark.

10

Description | New Events
Sights: A large tree in the forest that bends and splits in such a way that the bottom looks like a foot, with toes.

11

Description | New Events
Sights: Battlefield where lingering fog occasionally assumes humanoid forms.

12

Description | New Events
Sights: An abandoned graveyard (there's minor treasure in a crypt, guarded by undead).

13

Description | New Events
Sights: A man selling golden iguanas approaches the party for the bargain of a lifetime. He only has one left, it's painted gold, and a little bit high off paint fumes.

14

Description | New Events
Sights: At a crossroads sits an unusual statue, made of stone it stands over 10 feet tall and has arms sticking out in every direction with their palm turned upwards. In nearly every hand there is a candle, some still lit but most are fully melted. Placing a candle in one of the hands and lighting it will give the player the blessing of ‘A helping hand.’ When a player next fails a roll, they may roll an additional d6 and add it to their total.

15

Description | New Events
Sights: a druid harvesting mistletoe

16

Description | New Events
Sights: In an open field there is a 10ft wide and 50ft deep pit with no life growing around it. The walls of this chasm are lined with dark cobblestone and going down there are three uneven sized holes that are covered by iron bars. At the bottom there are a large pile of bones.

17

Description | New Events
Sights: A minor noble with servants seeks a wedding gift. Spots something valuable on PCs and wants to buy it.

18

Description | New Events
Sights: An entrance to the Underdark.

19

Description | New Events
Sights: A limping bailiff and his badly beaten prisoner are walking down the road. The man is being returned to jail for theft and assaulting a member of justice. The prisoner claims that he was only stealing bread to avoid starvation and was defending himself from an overzealous bailiff. The prisoner swears on his honor that if the party pays his fine of 25 gold pieces that he will stay with the group to work off the debt by being the party’s servant. He originally offers his services for one gold per day but is willing to haggle. If the fine is paid the prisoner stays with the party for only half of any agreed time before attempting to run away in the night.

20

Description | New Events
Sights: Young lovers have sought refuge to meet, their families do not approve.

21

Description | New Events
Sights: An ornate, but empty, chest of silver and pearl sitting by the road. It will not move by any means.

22

Description | New Events
Sights: A bizarre building with a strange mushroom-shaped metal lattice on top. It was the lab of a researcher studying non-magical electricity who died from electrocution.

23

Description | New Events
Sights: Peals of silvery laughter that echo from a distance

24

Description | New Events
Sights: On the side of a rocky cliff are a well carved trio of protruding faces all looking the same direction.

25

Description | New Events
Sights: A band of blind cultists go by, quietly chanting eerie hymns.

26

Description | New Events
Sights: Once a portal to the abyss, sealed by heroes long ago, now just a crumbling arch with an unsettling aura.

27

Description | New Events
Sights: Forest of petrified or awakened trees.

28

Description | New Events
Sights: Great stone wall in ruins.

29

Description | New Events
Sights: Razorvine. AC 11, HP 25, immunity to bludgeon, pierce, psychic. On contact, DC 10 Dex save or take 1d10 slashing damage.

30

Description | New Events
Sights: An enormous high relief of six dwarven warriors cut from a cliff pointing the way along, commemorating their epic journey.

31

Description | New Events
Sights: An area of Blessed Radiance. Aberrations, fiends, and undead in the region have disadvantage on attack rolls and ability checks for the next 24 hours.

32

Description | New Events
Sights: After a day's travel, the characters come to a small camp site. A voice calls out from somewhere, asking about the PCs and their business. If the characters respond honestly, a hunter with a bow reveals himself and greets the PCs. He often goes out into the wilderness in search of game, and has just recently completed a successful hunt. If the PCs are friendly he offers to share some of his kill with them, and if they join him for dinner they gain 2d4+2 temporary hit points. If the PCs are wary or rude, he returns to his campfire and leaves them be.

33

Description | New Events
Sights: 4 travellers (infected by a brain parasite).

34

Description | New Events
Sights: Strong gravity. Jump distance and carrying capacity are halved, and fall damage is doubled.

35

Description | New Events
Sights: A half erected statue of an old folk hero. Either under construction or half crumbled.

36

Description | New Events
Sights: A monastery with audible chanting coming from within (The monks and nuns are cultists).

37

Description | New Events
Sights: A small woodland shrine dedicated to a mysterious cult

38

Description | New Events
Sights: A 120ft diameter crater. Now filled with water and inhabited by pond creatures.

39

Description | New Events
Sights: A short pathway of stone carved into a mountain, roughly five feet wide with names of couples and graffiti on the stone walls. The pathway always has a thick eerie fog settled over it.

40

Description | New Events
Sights: A large gray solid stone table with ancient carvings on the sides. Upon its surface are newly lit candles and a banquet of food that seems to be warm, fresh, and untouched by its surroundings. If one where to eat or take anything from the table, the next day it would be completely restocked and replenished.

41

Description | New Events
Sights: A large, symmetrical hill where the site of a great battle once was. Stone rubble and ruins barely peaks out from the top. Flowers are left there every so often.

42

Description | New Events
Sights: Once a portal to the abyss, sealed by heroes long ago, now just a crumbling arch with an unsettling aura.

43

Description | New Events
Sights: A seemingly average looking berry bush that happens to grow small jewels instead of berries. If one where to try and consume one of the jewels picked off of the bush within 24hrs, that person gains a temporary magical effect or bonus, otherwise it’s a normal jewel.

44

Description | New Events
Sights: An old tree with a wizened face carved into the trunk

45

Description | New Events
Sights: A large swath of woods where all the trees in a massive circle have been bent at a 90-degree angle towards the center but continue to grow that way. There is nothing (currently) anomalous at the center, but a powerful coven of druids hold it as one of their holiest places and guards it closely.

46

Description | New Events
Sights: A 50 ft rust covered sword driven into the earth. The whole area has a magical aura and no wildlife lingers within a quarter mile of the sword.

47

Description | New Events
Sights: An Awakened Shrub with a whimsical accent demands to know why this group of ruffians is making so much racket.

48

Description | New Events
Sights: An inn that has been carefully constructed to appear as if it was turned upside-down.

49

Description | New Events
Sights: A Haunted locale (Tasha's pg. 154).

50

Description | New Events
Sights: A large, circular pool off of a main river which is geothermally heated.

51

Description | New Events
Sights: Razorvine. AC 11, HP 25, immunity to bludgeon, pierce, psychic. On contact, DC 10 Dex save or take 1d10 slashing damage.

52

Description | New Events
Sights: The legs of a giant metal statue standing beside the top of a waterfall overlooking the valley below. At the bottom of the lake below the falls, the head and torso can be found. It appears to be the likeness of a famous ancient hero that a PC might recognize.

53

Description | New Events
Sights: An area of strong Psychic Resonance (Tasha's pg. 160).

54

Description | New Events
Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.

55

Description | New Events
Sights: In the middle of a copse in a strange swamp lies a smooth altar made of red stone, with strange carvings of trees and water all around its base. Upon touching the altar, you will hear a voice in your mind ‘sacrifice”, and you will feel a strange primal urge to sacrifice a creature on top of it.

56

Description | New Events
Sights: An old weathered statue of a god with beautiful gems inlaid and surrounded with wicker basket offerings of gold, flowers, food, and trinkets. Stealing from the statue result in a curse (permanent level of exhaustion) from the deity until either greater restoration is cast on the thief or they repent and make an offering of twice the amount stolen. Award inspiration for respectful offerings or prayers given to the statue.

57

Description | New Events
Sights: A Shadowfell crossing (DMG pg. 51).

58

Description | New Events
Sights: A well by the side of the road that is a base in a local hafling tradition that if one where to lose a tooth, that it is to be tossed in the well with a tip of the hat. When doing so, good fortune is sure to come. Characters that throw in teeth later find small amounts of wet coins in various locations on their person. Characters that throw rubbish, or are otherwise disrespectful of the well, find their respective objects on their person once more soaking wet and covered in bite marks.

59

Description | New Events
Sights: A cave with a chest that says, ‘if you take something, leave something.’ It’s unlocked and has several trinkets inside.

60

Description | New Events
Sights: d6 rations spoil.

61

Description | New Events
Sights: A small stone platform on the top of a hill, standing on the platform makes a person irrationally angry. Barbarians may involuntarily rage as a result.

62

Description | New Events
Sights: Mutated animals are spotted feasting on a corpse.

63

Description | New Events
Sights: Dashed upon the rocks are the remains of a large merchant ship. Weathered and ancient, the skeletons of the crew still scattered around though most everything of value has long since been looted.

64

Description | New Events
Sights: Dead magic zone (similar to antimagic field).

65

Description | New Events
Sights: River ferry guided by a skeletal captain.

66

Description | New Events
Sights: A blind alchemist (or witch) living in some crumbling ruins.

67

Description | New Events
Sights: A friendly arcanaloth using alter self spells to assume Humanoid form as it searches for one of the Books of Keeping.

68

Description | New Events
Sights: A Magical Phenomena (Tasha's pg. 163).

69

Description | New Events
Sights: A minor noble with servants seeks a wedding gift. Spots something valuable on PCs and wants to buy it.

70

Description | New Events
Sights: An old tree with a wizened face carved into the trunk

71

Description | New Events
Sights: A cleric comes down the path followed by a small retinue of acolytes, full of confidence. The acolytes are convinced that the cleric they follow has been bestowed with powers from the gods. In reality he has routinely gotten lucky with every miracle he has performed. The acolytes wish to see his strength in action and vehemently challenge the party on his behalf to a gentleman’s duel. The cleric, unable to say no to the wishes of his followers, confides in secret to the party that he has no powers and begs them to let him win.

72

Description | New Events
Sights: A large swath of woods where all the trees in a massive circle have been bent at a 90-degree angle towards the center but continue to grow that way. There is nothing (currently) anomalous at the center, but a powerful coven of druids hold it as one of their holiest places and guards it closely.

73

Description | New Events
Sights: In an open field there is a 10ft wide and 50ft deep pit with no life growing around it. The walls of this chasm are lined with dark cobblestone and going down there are three uneven sized holes that are covered by iron bars. At the bottom there are a large pile of bones.

74

Description | New Events
Sights: An old stone archway of obvious elven design. Any character who passes under it makes Wisdom (Perception) checks with advantage for 1 hour.

75

Description | New Events
Sights: A grassy hill of noticeable height rises from the otherwise flat plains. On the hill are several lines of cobblestone that do not grow grass and have no discernible pattern from the surface. If flying, however, you see the cobblestone lines form the shape of a bird, along with some arcane symbols. If you happen to look up during the spring or fall, you’ll see migratory birds alter their course to fly over this hill.

76

Description | New Events
Sights: Once a portal to the abyss, sealed by heroes long ago, now just a crumbling arch with an unsettling aura.

77

Description | New Events
Sights: A cloud of fireflies (at night) or butterflies (by day) rises from the ground and performs a beautiful dance in front of the players before the wind picks up and disperses them.

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