Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Tomb (Click to make permanent). or choose:
Starting Area:
Square, 40 x 40 ft.; doors on three walls
Description
Noises: Scuttling
Air: Clear and damp
Odors: Sulfurous
Purpose: Workshop for embalming the dead
Current state: Rubble, ceiling partially collapsed
Contents: Random Obstacle
Possible feature: Dagger hilt; Pole, broken (5 ft. long); Flask, cracked
Possible furnishings: Pegs; Altar; Armoire
(Religious) Possible furnishings: Chimes; Altar, Tripod
(Mage) Possible furnishings: Altar; Holy or unholy symbol; Font
Possible personal items: Needle(s); Mirror; Tray
Passages
Passage Width:
10 ft. / Leads to:
Chamber
Extra passages (if necessary):
2nd Passage Width:
20 ft. / Leads to:
Continue straight 30ft., no doors or side passages3rd Passage Width:
10 ft. / Leads to: Diagonal passage to the left for 30 ft (or straight then turn left)4th Passage Width:
10 ft. / Leads to:
Continue straight 20ft., side passage to the right, then an additional 10 ft. ahead
Doors
Door: Wooden / Leads to:
Chamber
Extra doors (if necessary):
Door 2: Stone, barred or locked / Leads to:
Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 3: Portcullis, locked in place / Leads to:
Chamber
Door 4: Wooden / Leads to:
Passage 20 ft. straight ahead
Door 5: Wooden / Leads to:
Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 6: Iron / Leads to:
Passage 20 ft. straight ahead
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions:
Rectangle, 30 x 60 ft.
Number of exits: 1
Exit locations: Wall opposite entrance /
Exit types: Corridor, 10ft. long /
Description
Purpose: Crypt for less important burials
Current state: Holes, floor partially collapsed
Contents: Random Obstacle
Possible feature: Ashes; Dripping blood; Dampness, wall
Possible furnishings: Shelf; Fountain; Couch
(Religious) Possible furnishings: Columns or pillars; Columns or pillars, Holy or unholy writings
(Mage) Possible furnishings: Cassocks; Holy or unholy symbol; Incense burner
Possible personal items: Grinder; Flask or jar; Flask or jar
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down one level to a passage 20ft. long
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Strands
Book, Scroll, or Tome: Lunatic 's ravings
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Seek wealth
Personality: Rabble; poorly trained and easily rattled.
Random Hazards
Hazard: Green slime (Drops from above. DC 10 Dex, 1d10 acid damage, damage each round until removed. Nonmagical wood, metal weapon or tool used to remove is destroyed. Destroyed by sunlight, cure disease, cold, fire, or radiant)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Poisonous gas (deals 1d6 poison damage per minute of exposure)
Random Traps
Trigger: Moved through (doorway, hallway)
Severity: Dangerous (DC 15, +7 to-hit)
Effect: Stone block smashes across hallway
| Damage | |
|---|---|
| Level 1-4: | 2d10 |
| Level 5-10: | 4d10 |
| Level 11-16: | 10d10 |
| Level 17-20: | 18d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Tapestry or rug
Effect: Contains an imprisoned creature
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

