Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Mine (Click to make permanent). or choose:
Starting Area:
Circle, 40ft. diameter; one passage in each cardinal direction; well in middle of room (might lead down to lower level)
Description
Noises: Scuttling
Air: Clear and drafty
Odors: Stale
Purpose: Chapel dedicated to a patron deity of miners, earth, or protection
Current state: Rubble, ceiling partially collapsed
Contents: Dungeon hazard with incidental treasure found in a container (sacks)
Possible feature: Wall scratchings; Mold (common); Mold (common)
Possible furnishings: Pillow; Pallet; Hassock
(Religious) Possible furnishings: Screen; Thurible, Bells
(Mage) Possible furnishings: Candles; Stand; Shrine
Possible personal items: Mirror; Wig; Razor
Passages
Passage Width:
10 ft. / Leads to:
Continue straight 30ft., no doors or side passages
Extra passages (if necessary):
2nd Passage Width:
10 ft. / Leads to: Diagonal passage to the left for 30 ft (or straight then turn left)3rd Passage Width:
10 ft. / Leads to:
Continue straight 30ft., no doors or side passages4th Passage Width:
20 ft. / Leads to:
Continue straight 20ft., side passage to the left, then an additional 10 ft. ahead
Doors
Door: Wooden / Leads to:
Chamber
Extra doors (if necessary):
Door 2: Portcullis, locked in place / Leads to:
Chamber
Door 3: Stone / Leads to:
Chamber
Door 4: Wooden / Leads to:
Chamber
Door 5: Wooden / Leads to:
Passage 20 ft. straight ahead
Door 6: Wooden / Leads to: Diagonal (or turn) Passage 20 ft. to the right
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions:
Octagon, 60 x 60 ft.
Number of exits: 2
Exit locations: Wall right of entrance / Same wall as entrance /
Exit types: Corridor, 10ft. long / Door /
Description
Purpose: Storage for tools and other equipment
Current state: Stripped bare
Contents: Monster (pet or allied creature)
Possible feature: Chain, corroded; Water, small puddle; Dampness, wall
Possible furnishings: Shelf; Loom; Brazier and charcoal
(Religious) Possible furnishings: Robes; Statue, Brazier
(Mage) Possible furnishings: Tripod; Incense burner; Tripod
Possible personal items: Statuette or figurine; Trivet or tripod; Oil, scented
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down one level to a passage 20ft. long
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Fibers
Book, Scroll, or Tome: Contract
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Seek wealth
Personality: Brave; stands its ground.
Random Hazards
Hazard: Green slime (Drops from above. DC 10 Dex, 1d10 acid damage, damage each round until removed. Nonmagical wood, metal weapon or tool used to remove is destroyed. Destroyed by sunlight, cure disease, cold, fire, or radiant)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Cave-in
Random Traps
Trigger: Moved (cart, stone block)
Severity: Deadly (DC 20, +10 to-hit)
Effect: Thunderwave knocks characters into a pit or spikes
| Damage | |
|---|---|
| Level 1-4: | 4d10 |
| Level 5-10: | 10d10 |
| Level 11-16: | 18d10 |
| Level 17-20: | 24d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Runes engraved on wall or floor
Effect: Swaps two or more characters' minds
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

