September 19 Gaming in the Cloud - Weekly Devlogs

Hello cleud.

Hello cleud.

Realtime clouds have been improved, both in appearance and more realistic density.

Clouds Clouds

New gameplay challenge: forget the actual game, just sit and look at the clouds for a while and see what shapes you can see.


Glass now has reflections. This was much harder than it may seem since it also needed to be transparent, something that the engine wasn't super thrilled about handling.


The result was worth it, as you get nice shiny and reflective windows as you're walkin about town.

Patch Notes
* Improved clouds
* Added window reflections
* Fixed some bugs with villagers talking
* Fixed some male appearance bugs
* Fixed some gaps and slopes in town
* Removed excess air mana from sticks
* Improved look of distant terrain

Continue Reading in the Dev Forums >>

<< Return to Devlogs

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Chris St.Pierre, and Max Puplett.
Their contribution stands as a beacon of hope for all adventurers!

Become a patron
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!



Recovery Email (Optional):

Gift Premium