Kassoon

March 7 Map Sync - Weekly Devlogs

There's a new build available.

Server maps are now synchronized with connecting clients fully in multiplayer and sent over as needed. Unlike the old system which was chunk-by-chunk and slow/a bandwidth hog, the sector files are sent instead. Your local map should be updated on the fly as needed, so no more world holes or slow world loading. Now most everything in multiplayer should be working except for combat sync.

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