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Weekly devlogs: Rogue Legend 2

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April 25 I Saw Some New Blocks - Weekly Devlogs

This update features a bunch more half block stuff, as well as new houses and better performance.

Instead of having a huge list of blocks for every type of shape I decided to add a Saw to let you create 1/2 and 3/4 blocks on the fly. It's made at the forge and when used on a block it will change the block to a half block, used again it'll become a quarter block, then used again it will go back to a regular block. The type of half block you'll get also depends on if it's a slope or a diagonal block. Try it on sloped roofs to change the grade.

A bunch of new blocks have 1/2 and 3/4 types added, and I completely redid the cursor detection when using the hammer or placing blocks. It should be more accurate now, with less fiddling to target the block you want.

There's also a bunch of new house types in town, and I've improved the loading speed which should result in less stuttering while exploring.

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May 1 New Look Peek - Weekly Devlogs

Just a small update this week with a peek at the new character.

Just a small update this week. I was working on implementing the new character model but it had some face issues so that didn't make it in. So instead there are some bug fixes and FPS optimizations. I also improved the look of distant terrain some so it's less blurry. Here's a picture:

When I put the new character model in she looked a bit gormless, so I've needed to add a whole bunch of new facial bones that can be moved around to give actual expressions. Since I was using flat anime-style eyes and mouths before it requires pretty much a total redo of the facial expression system. There's also a lot of work involved in taking it from "creepy doll" to "that's a person" and it's something I've never done before so there's a lot of learning involved. I'll also likely need a whole new set of animations that fit with the more realistic bone structure. Anyway, this has all been going on in the background of the past several updates. I think her outfit is nice though, so here's a peek at that:

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May 9 New Player Model - Weekly Devlogs

The new player model is here!

You can now select the new female model when making your character, and if you were the default female avatar before you'll be the new one. It's still in progress, some things are not done, and I've had to disable certain character customization options while working on the new ones, but it's done enough to make it playable in the new build.

Since the male model isn't done yet the other characters will still be there, so there will be a bit of a weird disconnect until then. All the customization options, facial expressions, etc need to be completely redone for the new model, so I'll be working on getting those back online in the meantime. Still, big step! I think she looks a lot better.

You'll also notice a lot more trees. Not only is there more trees in the world in general, but you can see them from really far away now too.

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