Kassoon

Trap Generator

Trap Generator




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Flamethrower Turret

This trap uses a trip wire that activates pipes in the walls that spew flames. The area is unusually warm and has exposed pipes or perforated walls.

Effect: Targets all creatures within a 20 ft. cone, DC 15 DEX save or take 58 (10d10) fire damage

Trigger: trip wire, activates when wire is tripped.

Countermeasures: A successful DC 10 Wisdom (Perception) check will spot the trip wire, and a DC 10 Dexterity check using thieves' tools disables the trip wire harmlessly. A character without thieves' tools can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers.

Destroying the trap will rupture the pipes and spray flames over the area. Water can't adequately douse the flames, but clay or stone (such as with Stone Shape) can be used to block the geysers.

Swinging Spiked Mace

An enemy in disguise asks for help and triggers the trap when the PCs get close, which makes the trap swing out from a hole in the ceiling, toppling anyone in its path. There's large holes in the ceiling.

Effect: Targets all creatures within a 10 ft. square area, DC 15 DEX save or take 65 (10d10) damage and be knocked prone

Trigger: enemy, an enemy in disguise asks for help.

Countermeasures: A successful DC 10 Insight check can tell that the enemy is lying. A successful DC 10 Dexterity check using thieves' tools disarms the trap.

Destroying Traps

Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.

SubstanceAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23
SizeHP (Fragile)HP (Resilient)
Tiny (bottle, lock)2 (1d4)3 (2d4)
Small (chest, lute)2 (1d6)9 (3d6)
Medium (barrel, chandelier)2 (1d8)12 (4d8)
Large (cart, 10x10 ft. window)7 (1d10)31 (5d10)

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