Kassoon

Trap Generator

Trap Generator




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Rune of Confusion

A barricade is holding back the trap and breaking it open causes the trap to trigger, which activates a rune of power, confusing the target. The surface is covered in runes.

Effect: Targets all creatures within 10 ft., DC 10 WIS save or become confused for 3 (1d4) rounds

Trigger: barricade, a barricade is holding back the trap.

Countermeasures: Leaving the barricade alone avoids the trap.

Casting dispel magic (DC 15) will dispel the rune.

Magic Missle Trap

A rope is attached to a mechanism in the ceiling. The rope is knotted and situated below a ledge or trapdoor, making it look like the rope needs to be climbed or pulled to continue. In reality the trap is triggered when the rope is pulled, which activates a magic imbued trap that casts magic missile at the target. The surface is covered with arcane symbols and writings.

Effect: One target, 4 (1d10) force damage

Trigger: pull rope, a knotted rope leading to a ledge above activates the trap when pulled.

Countermeasures: A successful DC 10 Intelligence (Investigation) check at the top of the rope will find the mechanism that activates when the rope is pulled. A successful DC 15 Dexterity check using thieves' tools disarms the trap, rendering the pull rope harmless. Since it may be difficult for characters to reach the top of the rope without pulling it, the ledge it leads to should be optional or have an alternate safe route to reach.

Casting dispel magic (DC 15) will prevent the missiles from firing.

Destroying Traps

Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.

SubstanceAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23
SizeHP (Fragile)HP (Resilient)
Tiny (bottle, lock)3 (1d4)3 (2d4)
Small (chest, lute)3 (1d6)8 (3d6)
Medium (barrel, chandelier)1 (1d8)20 (4d8)
Large (cart, 10x10 ft. window)10 (1d10)29 (5d10)

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