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NPC Generator

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Advanced [show]


Godfrey Hadleigh, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is renowned for his bright white suits and hats. He keeps his black hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Poor, Immigrant. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Hadleigh, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 1300 sp. Rhodochrosite (12 gp). Alexandrite (300 gp). Jade (110 gp). 1 Half-Plate.


Social Check DCs


Odo Rylan, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. With bright red hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day

Ideals: Passionate. Flaws: Insomniac, Secretive. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Odo Rylan, Male Human Paladin 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Druidic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Masterwork manacles. 1 Silver holy symbol. 1 Healer’s kit.


Social Check DCs


Shane England, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, green shirt, and blue tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Doctor, who enjoyed hunting, Shane was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the old dungeon and found the beat up lance and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the north; and meet up once more with his childhood friend

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Nature, Adventurer. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Shane England, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 18 (+4)12 (+1) 15 (+2)12 (+1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Randal Ainsley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His white hair is knotted and matted. His half smiles and green eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.

History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Flaws: Insomniac. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Randal Ainsley, Male Human Paladin 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)7 (-2) 11 (+0)8 (-1)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 12000 sp.


Social Check DCs


Randal Garfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. His black hair is knotted and matted. He has amber eyes and a pastel hat with a grey feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Randal hails from a village terrorized by drow. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow

Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Family. Occupation: Laborer

Voice: German accent

Attributes [hide]

Randal Garfield, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. 2 Alchemist’s fire. 1 Everburning torch. 3 Thunderstones. 2 Tanglefoot bags.


Social Check DCs

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