Alexandre Chatham, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a brown top hat and brown clothes. He keeps his brown hair in a flapper bob. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: Alexandre was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Ruler again; and to settle down with his crush
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Enemies, Job, Has a crush. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 8 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. Solid gold idol (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Old masterpiece painting (800 gp). 1 Minor magic item.
Adelard Addington, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears red leather gloves, a red jacket, and tight pants, and is pretty ugly. He has no hair. His eyes are gray and beady.
Personality: Calm and collected, he is a well trained Locksmith. He also hits on women, regardless of circumstances.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Has a crush, Enemies. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp. Banded agate (7 gp). Alexandrite (300 gp). 1 Minor magic item.
Heward Copeland, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely red suit with grey socks and a vest with buckled shoes. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Junk Dealer profession.
History: He was born in a small mountains village. A freak accident while working with his Junk Dealer mother left him crippled. He struck the Painter job and began his own company from there.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job, Nature. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (9 gp). Tiger eye turquoise (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Richie, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is typically in his Tanner uniform. His brown hair is thinning but still full. He has several tiny amber earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: William was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: Wants to open a new tavern; and balancing his hectic life and new tanner responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp.
Anthony Thornton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Stableman. He is physically well-built. He wears a top hat to cover his moderate length golden hair. This blue eyed northerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Stableman job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Opinionated. Bonds: Job, Religious, Military, In love. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!