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NPC Generator

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Advanced [show]


Bertram Wesley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tan leather gloves, a tan jacket, and tight pants. His hair is auburn and very short. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: Bertram was raised in a hard working conservative environment. He worked as a nervous Blacksmith and found it very stressful. He has achieved small success as a Blacksmith.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Wesley, Male Human Bard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Sapphire pendant on gold chain (1200 gp). An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item.


Social Check DCs


Hubert Hastings, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Dyer profession.

History: Born in the west to a Mayor, Hubert learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Insane. Bonds: Immigrant, Guardian, Job, Religious. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Hubert Hastings, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork manacles. 1 Masterwork manacles.


Social Check DCs


Percival Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized ruby on his right hand. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in the east, but his parents moved at a very young age to the south. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Artistic. Bonds: Rich, Adventurer, Immigrant. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Percival Winterbourne, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 400 gp. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Godfrey Upton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is generally shirtless and showing off his tattooed chest. With bright black hair and a scraggly beard. His eyes are violet and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his mother.

History: Godfrey was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Ugly, Sensitive, Secretive. Bonds: Family. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Godfrey Upton, Male Human Sorcerer 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)7 (-2) 10 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 17000 cp.


Social Check DCs


Gerard Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a blue suit. His red hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Optimist, Logical. Flaws: Ugly, Insomniac, Mundane. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Gerard Altham, Male Human Druid 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. Aquamarine (800 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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