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NPC Generator

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Advanced [show]


Gomory Peyton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. His hair is chestnut and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.

Motivation: He is content; and to find somewhere to settle down

Ideals: Athletic, Disciplined, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Gomory Peyton, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)6 (-2) 15 (+2)16 (+3)
Skills Animal Handling +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Jocelyn Browning, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large yellow mantle and cape that has been intricately interwoven into his blue robe. He has a black handlebar mustache and slicked back black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Jocelyn Browning, Male Human Sorcerer 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp.


Social Check DCs


Bertram Burton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady violet eyes.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He is a ruthless business man, a trait he acquired from his father.

History: Bertram was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: In love, Job. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Bertram Burton, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 16 (+3)16 (+3)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Heward Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is heavily combed to the right. His eyes are violet and catlike.

Personality: He loves telling others what to do and how they should feel about things. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Opinionated. Flaws: Antagonistic. Bonds: Mentor. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Heward Shelby, Male Human Barbarian 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)9 (-1) 11 (+0)5 (-3)
Skills Insight +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. Iolite (80 gp). Chrysoberyl (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times, and carries hand crossbows. He keeps his brown hair in a pixie cut. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Hamilton, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Minor magic item.


Social Check DCs

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