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Advanced [show]


John Hastings, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. He is tall, broad shouldered and powerfully built. He sports a long black beard, and similarly colored long hair. His brown eyes peer out from beneath his wide-brimmed green hat.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: He would like to get married and retire; and he has a crush on the local jeweler

Ideals: Impeccable, Entrepeneur. Flaws: Racist. Bonds: Rich, Has a crush. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

John Hastings, Male Human Cleric 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Violet garnet (1300 gp). Red-brown spinel (120 gp). Rhodochrosite (12 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. With a patchy brown beard and wild brown hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a wizard, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Joker. Bonds: Attractive, Immigrant, Mentor. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frederick Middleton, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)8 (-1) 8 (-1)17 (+3)
Skills Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gerald Brent, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear white tank tops with blue pants. He has moderate length auburn hair. His eyes are likewise brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Insane. Bonds: Family, Nature, Adventurer. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Gerald Brent, Male Human Cleric 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +1, Intimidation +5
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 10000 sp. Rose (40 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Merton, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing violet shirts, loose pants, and blazers most of the time, he is not a threatening figure. He has a small bristly mustache and wavy auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Impeccable, Gifted. Bonds: Attractive, Rich, Slave. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Simon Merton, Male Human Adept 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)12 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Anselm Elton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears red leather gloves, a red jacket, and tight pants. He has a red handlebar mustache and slicked back red hair. His thin eyebrows rest above his beady gray eyes.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Anselm was raised in a hard working conservative environment. His childhood dream was to be a Locksmith, but he was a colossal failure. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs; and to be a locksmith again

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Religious, Job. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Anselm Elton, Male Human Bard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 31000 sp. Deep blue spinel (900 gp). Lapis lazuli (10 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs

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