Alexandre Blankley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears black painted combat armor at almost all times. His wide-brimmed hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Alexandre studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Ugly, Impulsive. Occupation: Bowyer
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1 Masterwork Light steel shield. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Thomas Reid, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears black leather gloves, a black jacket, and tight pants. He has a hunchback. His blonde hair is singed and shortened. His gray eyes are slightly larger than normal.
Personality: This man loves music and to teach people music more than just about anything. He plays an instrument quite well.
History: His father raised him in a mountain cabin. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and wants to raise his children well
Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Has a crush, Family. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
Clerebold Bentham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in grey turtlenecks beneath a tan coat with pastel slacks. His golden hair is cut jaggedly and amateurishly. He has brown eyes and a grey hat with a tan feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He wants to meet his childhood hero; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Sensitive. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
Percival Dudley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Percival has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Logical. Flaws: Insane, Disease. Bonds: Guardian, Immigrant, Debt. Occupation: Barber
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Gerard Elton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His wide-brimmed hat is riddled with cuts and holes. His green eyes lackadaisically let the world flow into them.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.
History: He comes from a rich eastern family. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He is searching for what he claims is his rightful reward.
Motivation: To be a Seamstress again; and money/treasure
Flaws: Ugly. Bonds: Enemies, Adventurer, Rich, Job. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp.
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