Chad Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is styled in orderly dreadlocks. His eyes are likewise brown. His teeth are white and perfect.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.
History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: He is currently in port desperately looking for someone to get him out; and many gnolls want him driven away
Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Poor, Slave. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 9000 sp. 1 Minor magic item.
Anselm Livingstone, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He prefers to wear flannel. He has dyed his greying red hair a little too much giving a sharp red color. His brown eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Anselm hails from a village terrorized by giants. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Marry his sister to traveling adventurers; and further expansion of business
Bonds: Job, Family, Enemies, In love. Occupation: Spice Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
Possessions: 300 gp. Cloth of gold vestments (40 gp).
Bertram Weston, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His hair is silver and very short. His skin is flawless and his brown eyes scan people very quickly.
Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants revenge against brigands; and revenge
Ideals: Justice. Bonds: Attractive, Religious, Immigrant, Adventurer, Enemies. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Trym Westcott, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, constantly wearing a brown suit, tan shirt, and green tie. His long black hair is drawn into a two foot long braid. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge
Flaws: Addict, Antagonistic. Bonds: In love, Enemies, Military. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Dustin Dudley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large yellow mantle and cape that has been intricately interwoven into his blue robe. He has dyed his greying white hair a little too much giving a sharp white color. His ears are large.
Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Job. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!