Don Upton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a violet shirt with thin yellow vertical stripes and violet pants. His tied-back hair is brown. This blue eyed westerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal writing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Masseuse
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. Azurite (11 gp). Peridot (80 gp). Deep blue spinel (800 gp).
Don Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a tan and pastel handkerchief worn on his left side. His small hat is riddled with cuts and holes. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.
History: Born in the north to a Dilettante, Don learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his sister; and regain custody of his son
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Immigrant, Religious, Family. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. Silver pearl (50 gp). Blue star sapphire (800 gp). Hematite (13 gp).
Everard Digby, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He has a moderate pudge and is not very fit. He keeps his auburn hair in a pixie cut. His green eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: He got into the Shipwright business at a young age. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Shipwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
Possessions: 200 gp.
Miles Garrick, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. He has green eyes and a white hat with a violet feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.
History: Miles was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 2 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 5 (-3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1300 sp. Sardonyx (60 gp). Coral (100 gp). Rock crystal (60 gp). 1 Masterwork Uncommon Weapon.
Everard Payton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and blonde with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: The child of a Masseuse, who enjoyed hunting, Everard was taken on many hunting expeditions. He has had some formal dancing training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 6 (-2) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
