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NPC Generator

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Advanced [show]


Alex Huckabee, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long blonde hair is drawn into a two foot long braid. His skin is flawless and his gray eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of orcs once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 16th year, his parents were killed by a orcs raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is content

Flaws: Mundane, Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Alex Huckabee, Male Human Expert 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +2, History +5
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Reynard Springfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a orcs raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His religion dominates his actions.

Flaws: Terse, Fearful. Bonds: Religious, Enemies. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Reynard Springfield, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)10 (+0) 14 (+2)16 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a blue scarf. His hair is long and white with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.

History: The child of a Fletcher, who enjoyed hunting, Drogo was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up whip and armor he uses now. In the meantime he has taken over work as a Spy and occasionally as a mercenary.

Motivation: He wants revenge against brigands; and someone believes him a fraud

Flaws: Selfish. Bonds: Job, Nature, Adventurer, Enemies. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Hadley, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Silver pearl (120 gp).


Social Check DCs


Nicholas Kimberley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case, and his gloved hand is found clutching a pickaxe. His hair is always cut to a buzz. He has a dull look in his violet eyes.

Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: Born to a Jeweler, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and to protect his home

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Adventurer, Guardian. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Nicholas Kimberley, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Deception +6, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Shane Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Logical, Artistic. Flaws: Secretive. Bonds: Poor, Nature. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Shane Ansley, Male Human Warrior 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 8 (-1)9 (-1)
Skills Arcana +5, Intimidation +1
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. 4 Holy water. 3 Tanglefoot bags. 4 Smokesticks.


Social Check DCs

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