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NPC Generator

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Advanced [show]


John Wheatley, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he prefers to wear flannel. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Human culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. In his 11th year, his parents were killed by a giants raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of giants.

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Nature, Enemies. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

John Wheatley, Male Human Monk 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)13 (+1) 15 (+2)11 (+0)
Skills Medicine +5, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Badger, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a white costume with the symbols of the sun god on his torso. His black hair is knotted and matted. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his writing dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic, Impeccable. Flaws: Shy. Bonds: Attractive, Military. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Badger, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3100 sp. Sapphire pendant on gold chain (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs


Bertram Darby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is an epitome of beauty. He sports a long white beard, and similarly colored long hair. He has several tiny emerald earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic, Fighting. Bonds: Adventurer, Attractive, Rich. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Bertram Darby, Male Human Warrior 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)12 (+1) 12 (+1)14 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. With a patchy blonde beard and wild blonde hair. He has a dull look in his hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Gilbert Mitchell, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Moonstone (50 gp). Rhodochrosite (9 gp). Obsidian (9 gp).


Social Check DCs


Wymar Garrick, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his silver hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Assassin soon after.

Motivation: Further expansion of business; and an old rival family wants him found

Ideals: Professionalism. Flaws: Selfish. Bonds: Nature, Job, Family. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Wymar Garrick, Male Human Commoner 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 10 (+0)9 (-1)
Skills History +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Rock crystal (40 gp).


Social Check DCs

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