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NPC Generator

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Advanced [show]


Gilbert Tattersall, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His long blonde hair reaches down to his waist. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Gilbert Tattersall, Male Human Sorcerer 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.

History: He got into the Sage business at a young age. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Sage.

Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor

Ideals: Joker. Bonds: Religious, Job, Nature, Family. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

John Marleigh, Male Human Expert 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Deception +6, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 2000 sp. Smoky quartz (70 gp).


Social Check DCs


Charles Reed, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears an entirely brown suit with green socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: To unite with his sister.

Ideals: Professionalism. Flaws: Mundane, Depressed. Bonds: Slave, Family. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Charles Reed, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Norman Kimberly, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His golden hair is knotted and matted. His eyes are likewise amber.

Personality: He is witty, but his monotone delivery comes off as unnerving Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Norman took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of giants; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Norman Kimberly, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)8 (-1) 4 (-3)15 (+2)
Skills Insight -1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Richard Fidget, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. Beneath his clothing is a huge mess of scar tissue. He keeps his golden hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Guard, Richard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and to be a bowyer again

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Slave, Job. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Richard Fidget, Male Human Monk 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)6 (-2) 12 (+1)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 90 pp. Freshwater pearl (13 gp). Onyx (80 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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