Everard Compton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is white, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He feeds upon the attention of others.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Meet up once more with his childhood friend; and he is greedy
Flaws: Depressed, Secretive. Bonds: Attractive, Rich, Adventurer. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Reynard Acton, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. His black hair is singed and shortened. His eyes are a pleasant blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Gifted, Artistic. Flaws: Ugly, Depressed. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Don Hailey, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has a long auburn beard with little hanging trinkets. His eyes are green and beady.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Don studied abroad. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 3 years.
Motivation: He wants to get laid; and expand his business
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Enemies, Job, Has a crush. Occupation: Tailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Wymar Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A 6'5" western man, he wears tattered old clothes. He has no hair. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Guard for hire.
Motivation: Sabotage a competitor; and expand his business
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Job, In love. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1900 sp.
Godfrey Everly, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is dressed in earthy colors with a blue and tan handkerchief worn on his left side. His whole body is exceptionally muscular. His black hair is slicked back into a classic pompadour. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Godfrey was born on a far western mountains where he grew up under the tutelage of his father, an expert Dilettante. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to have a good time and be beloved.
Ideals: Gifted, Artistic, Justice. Flaws: Selfish. Bonds: Immigrant, Attractive. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: An abacus with copper, silver and gold markers (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
