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NPC Generator

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Advanced [show]


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a Stetson hat to cover his moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To settle down with his crush; and he has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Has a crush. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Heward Mitchell, Male Human Monk 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gomory Tenley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze, and a wedding ring on his left hand. His hair is brown and curly. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and marry his sister to traveling adventurers

Ideals: Optimist. Flaws: Secretive. Bonds: Rich, In love, Family. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Gomory Tenley, Male Human Paladin 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerald Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with green highlights, and long yellow pants that bunch up around his shoes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with music.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Nature, Has a crush. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Gerald Braxton, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 14000 cp. 1 Smokesticks. 2 Acid flasks.


Social Check DCs


Percival Milton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His white hair is heavily combed to the left. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 3 years old his parents immigrated from the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Percival Milton, Male Human Bard 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Stealth +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Darlington, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is cut close to his head. He has several tiny topaz earrings on each ear.

Personality: He has always had a great fascination with Human culture. He has a minor phobia of water and hates getting wet.

History: He was raised in a white middle class family as the only child. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.

Motivation: He is content; and he has money and likes to spend it

Flaws: Racist, Fearful, Mundane. Bonds: Rich, Immigrant. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Darlington, Male Human Bard 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)9 (-1) 11 (+0)6 (-2)
Skills Performance +1, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Deep blue spinel (1100 gp). Fiery yellow corundum (1600 gp). Malachite (7 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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