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NPC Generator

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Advanced [show]


Everard Conway, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a long chestnut beard with little hanging trinkets. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a goblins raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Wants to have a good time and be beloved; and a deep hatred of goblins

Ideals: Optimist, Gifted. Bonds: Religious, Enemies. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Everard Conway, Male Human Druid 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Athletics +0, Performance +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Darby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, blue, dusty cloak. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his hazel eyes.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 7 years.

Motivation: To reunite with his absent father; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Family, Poor, Job, Religious. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Clerebold Darby, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Manfred Sherwood, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his longsword. His hair is cut close to his head. His skin is flawless and his blue eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Manfred Sherwood, Male Human Druid 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)6 (-2) 5 (-3)12 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


Kody Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His silver hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and amber eyes are beguiling and draw you in.

Personality: Kody hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is skeptical of what others tell him and is slow to trust.

History: Kody was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Kody Cholmondeley, Male Human Commoner 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Hugh Easton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a pastel and grey robe with the hood down. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Hugh was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He became a Crown-heir soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality

Ideals: Joker, Logical. Bonds: Job, Adventurer, Enemies. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Easton, Male Human Aristocrat 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)17 (+3) 8 (-1)10 (+0)
Skills Arcana +6, Nature +6
Senses Passive Perception 9
Languages Common, Undercommon, Gnome, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs

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